Haptics Software Engineer
Role details
Job location
Tech stack
Job description
As a software engineer in haptics, you will work on all stages of the product development cycle with a vertically-integrated technology team. In this role you'll collaborate with teams across the company, including firmware, algorithms, UI, services, and design teams to deliver a coordinated customer experience.","responsibilities":"You will bring up proof-of-concept prototypes and demos to help design teams explore and evaluate new interactions and user experiences
To ensure we craft well-considered features, you will architect low-latency, end-to-end haptics solutions by collecting requirements and constructing block diagrams; you will also negotiate and specify APIs, communication protocols, operating modes, and feature requirements with other software and firmware teams
You will develop and detail software features on prototype hardware, potentially with custom silicon and/or algorithms with tight real-time requirements
You will debug and root cause issues with QA teams to deliver high-quality, robust software in iOS/watchOS/macOS releases
Requirements
Do you have experience in Tooling?, Do you have a Bachelor's degree?, We are looking for a creative, motivated, and hard-working software engineer to develop drivers, frameworks, and tools for haptics-enabled next-generation Apple products, including iPhone, Watch, Pencil, and Mac. Come join a tightly-integrated team of hardworking engineers to deliver world-class haptic experiences that will be enjoyed by millions of customers!, Familiarity with application-level programming using Objective-C and Swift
Experience with digital signal processing, filter design, and transforming time domain signals
Exposure to wireless data transport concepts and protocol design for real-time wireless streams
Ability to quickly familiarize yourself with code you've never seen before
Experience working with microcontrollers, sensors and/or actuators
Experience with AI-assisted development tools and LLM applications in software development
Experience crafting SW interfaces or APIs with customer-facing features
Minimum Qualifications
BS/MS in Computer Science or related fields and 3+ years relevant industry experience
Strong C/C++ and object-orientated programming and debugging skills
Expertise in developing system software such as drivers or frameworks
Ability to build tooling with scripting languages such as Python and Bash
Experience with profiling code in both kernel and user-space
Benefits & conditions
4.14.1 out of 5 stars Cupertino, CA $147,400 - $272,100 a year, Pulled from the full job description
- Employee stock purchase plan
- Health insurance
- Retirement plan
- Dental insurance
- RSU, At Apple, base pay is one part of our total compensation package and is determined within a range. This provides the opportunity to progress as you grow and develop within a role. The base pay range for this role is between $147,400 and $272,100, and your base pay will depend on your skills, qualifications, experience, and location.
Apple employees also have the opportunity to become an Apple shareholder through participation in Apple's discretionary employee stock programs. Apple employees are eligible for discretionary restricted stock unit awards, and can purchase Apple stock at a discount if voluntarily participating in Apple's Employee Stock Purchase Plan. You'll also receive benefits including: Comprehensive medical and dental coverage, retirement benefits, a range of discounted products and free services, and for formal education related to advancing your career at Apple, reimbursement for certain educational expenses - including tuition. Additionally, this role might be eligible for discretionary bonuses or commission payments as well as relocation. Learn more about Apple Benefits
Note: Apple benefit, compensation and employee stock programs are subject to eligibility requirements and other terms of the applicable plan or program.