Développeur.se de logiciels / Software Developer

Electronic Arts Inc
Redwood City, United States of America
yesterday

Role details

Contract type
Permanent contract
Employment type
Full-time (> 32 hours)
Working hours
Regular working hours
Languages
English
Experience level
Intermediate
Compensation
$ 217K

Job location

Redwood City, United States of America

Tech stack

C++
Continuous Integration
Software Design Patterns
Game Engine
Software Architecture
Software Engineering
Real Time Systems
Gitlab
Data Pipelines
Jenkins

Job description

The Software Developer will report to the Head of Research and Development., * Partner with engine developers, integrating creator-focused systems into our core engine architecture to enable generative creation workflows.

  • Work closely with senior engineers in translating prototypes into production-ready engine features, ensuring alignment with existing systems.
  • Focus on improving a single engine domain, one of tools, data pipelines, or runtime systems.
  • Under guidance from Senior Engineers, design extensible interfaces that allow rapid iteration on new technologies while learning about the correct architectural decisions.

Requirements

Do you have experience in C++?, * 3+ years of professional software development experience.

  • Experience in AAA game engines (e.g., Frostbite, Unreal) or comparable, large-scale, real-time systems (e.g., graphics, simulation, or performance-critical platforms).
  • Experience with C++ and software design patterns for large-scale environments.
  • Experience becoming productive quickly in tools, pipeline, or runtime systems.
  • Experience collaborating with other engineers and working under their direction in large code bases.
  • Proficiency in CI/CD tools (e.g., Jenkins, GitLab).

Benefits & conditions

3.83.8 out of 5 stars Redwood City, CA Hybrid work $122,300 - $217,200 a year - Full-time, Pulled from the full job description

  • Parental leave
  • 401(k)
  • Health insurance
  • Paid time off
  • Vision insurance
  • Dental insurance
  • Life insurance, * British Columbia (depending on location e.g. Vancouver vs. Victoria) *$122,300 - $170,700 CAD
  • California (depending on location e.g. Los Angeles vs. San Francisco) *$143,800 - $217,200 USD Pay is just one part of the overall compensation at EA. In the US, we offer a package of benefits including paid time off (3 weeks per year to start), 80 hours per year of sick time, 16 paid company holidays per year, 10 weeks paid time off to bond with baby, medical/dental/vision insurance, life insurance, disability insurance, and 401(k) to regular full-time employees. Certain roles may also be eligible for bonus and equity. For Canada, we offer a package of benefits including vacation (3 weeks per year to start), 10 days per year of sick time, paid top-up to EI/QPIP benefits up to 100% of base salary when you welcome a new child (12 weeks for maternity, and 4 weeks for parental/adoption leave), extended health/dental/vision coverage, life insurance, disability insurance, retirement plan to regular full-time employees. Certain roles may also be eligible for bonus and equity.

About Electronic Arts We're proud to have an extensive portfolio of games and experiences, locations around the world, and opportunities across EA. We value adaptability, resilience, creativity, and curiosity. From leadership that brings out your potential, to creating space for learning and experimenting, we empower you to do great work and pursue opportunities for growth. We adopt a holistic approach to our benefits programs, emphasizing physical, emotional, financial, career, and community wellness to support a balanced life. Our packages are tailored to meet local needs and may include healthcare coverage, mental well-being support, retirement savings, paid time off, family leaves, complimentary games, and more. We nurture environments where our teams can always bring their best to what they do. Electronic Arts is an equal opportunity employer. All employment decisions are made without regard to race, color, national origin, ancestry, sex, gender, gender identity or expression, sexual orientation, age, genetic information, religion, disability, medical condition, pregnancy, marital status, family status, veteran status, or any other characteristic protected by law. We will also consider employment qualified applicants with criminal records in accordance with applicable law. EA also makes workplace accommodations for qualified individuals with disabilities as required by applicable law.

About the company

Electronic Arts creates next-level entertainment experiences that inspire players and fans around the world. Here, everyone is part of the story. Part of a community that connects across the globe. A place where creativity thrives, new perspectives are invited, and ideas matter. A team where everyone makes play happen. Pour visualiser la description de poste en français, veuillez sélectionner le français dans le menu déroulant au haut de la page. At EA, we believe games are powerful because they bring together multiple ways people engage: play, watch, create, and connect. And increasingly, the biggest entertainment platforms aren't just places to consume content - they're places where communities build. Creator-made content is already a proven part of EA's history - from community creation tools in Battlefield to The Gallery in The Sims 4. We believe new creative technologies and tools will expand how players engage with and contribute to our experiences, supported by thoughtful product design, safety systems, and global reach. Our focus is on enabling more players to participate in creative expression by making creation easier, safer, and more rewarding. As a Software Developer on our Research & Engineering team, you will collaborate with Research Scientists and Engineers to shape how new technologies integrate into core engine architecture. You will translate ideas from exploration into systems that can operate at scale in a live environment. You will operate at the intersection of research and production, helping bring emerging technologies (e.g., AI-assisted creation, procedural systems) into a world-class engine used by millions of players. This is a hybrid role, onsite three days a week, in Redwood City, Montreal, or Vancouver.

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