Software Developer
Role details
Job location
Tech stack
Job description
We're looking for a talented Mid-Level Unity Programmer to join our team at Playsport Games on a 12-month fixed-term contract . Following the recent announcement of Motorsport Manager PC 2 for PC, this fixed-term role offers the opportunity to play a key part in the next chapter of Playsport Games. The successful candidate will be dedicated to the development of this exciting new title, working alongside a passionate, highly motivated, and self-driven team com. mitted to delivering the next evolution of the Motorsport Manager franchise.
At Playsport, everyone has a voice. We're a collaborative team that values initiative, creativity, and continuous improvement, and we want you to feel empowered to make a meaningful impact on both our games and our studio.
What will you be doing at Miniclip?
Develop gameplay systems, player-facing features, UI, tools and shared game components using Unity and C#. Own features throughout their lifecycle, from technical design and implementation through testing, release and live support. Translate user stories, feature specifications and design mock-ups into responsive, performant and maintainable gameplay solutions. Prototype, iterate and refine gameplay systems in collaboration with the Design team. Implement reusable components, views and gameplay modules following modern engineering practices. Integrate frontend systems with APIs, backend services and online infrastructure where appropriate. Write clean, maintainable, efficient and well-documented code. Work within technical constraints while maintaining high standards of quality and performance. Identify and implement performance improvements to ensure smooth rendering, responsiveness and low-latency gameplay. Participate in code reviews while contributing to coding standards and engineering best practices. Support automated testing, Continuous Integration pipelines, feature flags and release management processes. Investigate production issues, analyse incidents and contribute to debugging and resolution. Collaborate with Product, Design, Art, Production, QA and Engineering teams to assess technical trade-offs and deliver player-focused solutions. Produce technical documentation, contribute to design documentation and provide realistic development estimates. Improve internal tools, workflows and developer experience where possible. Be willing to support the team wherever needed to ensure successful delivery. Always focus on delivering the highest-quality experience possible for our players.
Requirements
Do you have experience in Unity?, 3+ years' professional experience developing commercial games with Unity. Strong C# programming skills. Excellent understanding of Unity architecture, systems, workflows and best practices. Experience implementing gameplay systems and player-facing features. Strong understanding of software engineering principles including clean architecture, maintainability and scalability. Ability to write efficient, optimised code suitable for multiple target platforms. Experience integrating client-side systems with backend services and APIs. Experience working with source control systems and collaborative development workflows. Understanding of automated testing and Continuous Integration practices. Ability to debug complex gameplay and technical issues. Strong organisational skills and ability to manage priorities independently. Excellent written and spoken English. Passion for creating exceptional games.
Desirable Skills & Experience
Experience working within Agile development methodologies Experience shipping mobile, PC, or console titles Experience working with Unity's URP pipeline