Senior Game Designer

Game District LLC
3 days ago

Role details

Contract type
Permanent contract
Employment type
Full-time (> 32 hours)
Working hours
Regular working hours
Languages
English
Experience level
Senior

Job location

Remote

Tech stack

A/B testing
Data analysis
Asana
JIRA
Scrum
Trello
Firebase
Tools for Reporting

Job description

  • Own the design of core gameplay systems, ensuring strong player engagement, clarity, and long-term retention
  • Design and iterate on player progression, difficulty curves, game flow, and engagement loops across features
  • Define and balance in-game economy systems, including rewards, currencies, sinks, and monetization structures
  • Create detailed and structured Game Design Documents (GDDs) covering systems, mechanics, user flows, and feature specifications
  • Translate high-level product ideas into clear, actionable designs and implementation-ready specifications
  • Work closely with engineering and art teams to ensure accurate implementation of design intent in Unity-based development workflows
  • Analyze player behavior and game data to identify issues, optimize engagement, and improve feature performance
  • Continuously refine existing systems based on live feedback, metrics, and player experience insights
  • Contribute to feature planning and design reviews, ensuring alignment with product goals and overall game vision
  • Maintain design consistency and ensure all features align with the core gameplay vision and monetization strategy

Requirements

We are seeking a Senior Game Designer who can own gameplay systems end-to-end, design engaging player experiences, and drive feature development from concept to live implementation. This role requires strong systems thinking, hands-on design capability, and the ability to collaborate across teams to deliver high-quality, scalable game features., * Strong experience in Game Design, with hands-on ownership of gameplay systems or features

  • Proven expertise in at least some of the following areas:
  • Gameplay Systems Design
  • Level Design
  • Player Progression Design
  • Economy Balancing
  • Monetization Systems
  • Strong understanding of F2P game design principles, engagement loops, and retention mechanics
  • Experience creating and maintaining Game Design Documents (GDDs) for complex systems or features
  • Experience working with analytics tools (e.g., Firebase, GameAnalytics, Unity Analytics or similar) for decision-making
  • Familiarity with Unity workflows, including collaboration with developers during implementation and prototyping

Nice to Have

  • Experience in game production workflows, including sprint planning, task breakdown, and delivery coordination
  • Familiarity with project management tools such as Jira, Trello, or ClickUp
  • Experience working on LiveOps-driven or live service games, including events and live tuning
  • Exposure to feature rollout planning, A/B testing, and post-launch optimization cycles

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