Senior Tactile Embedded Controls Research Engineer - Special Projects (Robotics)
Role details
Job location
Tech stack
Job description
We are seeking research scientists and engineers with strong backgrounds across mechatronics, controls, haptics, robotics, simulation, and machine learning to drive breakthrough innovations in intelligent robotic systems. This position requires a hands-on approach, integrating software and hardware solutions to push the boundaries of perception, control, and intelligence. You will work alongside world-class researchers and engineers, contributing to technologies that power the Apple ecosystem., We are a team of best-in-the-world research scientists and engineers with deep experience in computer vision, machine learning, robotics, haptics, and related areas. We work on exciting new technologies that bring joy to millions of people. In our daily work, the team stays innovative, productive, and fun by sharing some key values:
Passion for the mission: We're here to make something extraordinary. We seek whatever work is right and strive for the best possible results. Modesty: The right answer is more significant than being right. We search for solutions as a team and value clear-eyed feedback. Lean habits: You can't grow without limits. Time constraints and big goals encourage us to sharpen our focus and learn to make phenomenal decisions.
Requirements
- 6+ years of relevant experience developing embedded software for robotic control systems.
- Strong proficiency in C/C++ for real-time applications.
- Experience with control systems for electromechanical hardware.
- Experience integrating sensors and actuators into embedded systems
- Familiarity with ROS, Linux, and robotics software frameworks.
- Demonstrated success delivering complex multidisciplinary technical projects.
- Bachelor's degree in Engineering, Robotics, Computer Science, or a related field.
Preferred Qualifications
- Advanced degree in Robotics, Controls, Mechatronics, or a related field.
- Experience with tactile sensing or haptics in electromechanical systems.
- Experience bringing complex hardware-software systems from prototype to production.