UI/UX Artist

Sumo Digital Ltd
Gateshead, United Kingdom
2 days ago

Role details

Contract type
Temporary contract
Employment type
Full-time (> 32 hours)
Working hours
Regular working hours
Languages
English, Sign Languages, Polish
Compensation
£ 43K

Job location

Remote
Gateshead, United Kingdom

Tech stack

Adobe Illustrator
Adobe Photoshop
Video Game Development
Game Engine
Design of User Interfaces
User-Centered Design
Website Wireframe
Material Design
Figma

Job description

  • Design clear, intuitive user interfaces for PC and console, balancing usability, functionality, and visual polish.
  • Create wireframes, prototypes, and high-fidelity mockups to explore ideas and communicate design intent.
  • Produce polished UI assets, including icons, menus, and HUD elements, that support and enhance the player experience.
  • Work closely with game designers, artists, and engineers to bring UI into the game engine and ensure it works well in context.
  • Refine and iterate on designs based on feedback from the team, playtest insights, and UX best practices.
  • Help maintain a consistent visual language and user experience across screens, features, and platforms.
  • Keep up to date with relevant UI/UX trends, tools, and workflows.

Requirements

  • A portfolio showing experience as a UI/UX Artist in game development.
  • Experience working with Unreal, Unity, or in-house engines implementing menus, HUDs, and other UI components.
  • Strong proficiency in Figma, Photoshop, and Illustrator.
  • A solid understanding of UX principles, usability, accessibility, and player-centred design.
  • Clear communication skills and confidence working with different disciplines.

Benefits & conditions

Fixed Term contract (1 year FTC in the first instance to cover upcoming projects). Preference for hybrid working from our Newcastle studio (Tuesday, Wednesday and Thursdays in-studio) remote working can also be considered in the UK.

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