Senior Game Concept Artist

Renderer Studios
2 days ago

Role details

Contract type
Permanent contract
Employment type
Full-time (> 32 hours)
Working hours
Regular working hours
Languages
English
Experience level
Senior

Job location

Tech stack

Adobe Flash
Autodesk 3DS Max (3D Graphics Software)
3D Computer Graphics Software
Adobe After Effects
Adobe Illustrator
Adobe Photoshop
ZBrush
Color Theory

Job description

We are looking for aSenior Concept Artist to establish and lead the visual direction for key assets in our project. In this role, you will be responsible for developing a unique and cohesive art style, creating high-quality illustrations, and defining guidelines that other Concept Artists will follow. Your work will help shape the visual identity of the game and ensure consistency across all artistic elements., * Develop a distinctive and cohesive art style that supports the overall vision of the project.

  • Create high-quality, detailed illustrations for a variety of assets, including characters, environments, and objects.
  • Define and communicate art guidelines and best practices to ensure consistency across all artwork.
  • Collaborate with art directors and other teams to ensure the style is integrated seamlessly into the overall game experience.
  • Produce quick sketches, digital illustrations, and paint-overs to support art direction and maintain visual coherence.
  • Provide feedback and mentorship to other team members, ensuring their work aligns with the established art style.
  • Plan, estimate, and prioritize timeframes for completing tasks, and track progress using designated tracking tools.
  • Continuously refine and elevate the quality of artwork to push the visual experience forward.

Requirements

  • Extensive experience as a Concept Artist in the game industry, with a strong emphasis on illustration and visual storytelling.

  • Extensive experience in 2D drawing and illustration, with a deep understanding of core art principles such as composition, color theory, contrast, and tonal values.

  • Proven ability to create highly detailed, illustrative work while maintaining a consistent and scalable style.

  • Advanced proficiency in Photoshop; familiarity with Illustrator, Flash, and After Effects is a plus.

  • Knowledge of 3D software (3ds Max, ZBrush, Blender) is advantageous.

  • Shipped content for at least AAA titles.

What is important for us in a person?

  • Functional English proficiency (both spoken and written), with the ability to present and explain your work.
  • Ability to communicate and work across organisations, networks, build relationships, and coordinate with other teams.
  • Can drive forward long-term development goals whilst delivering on short-term wins, holding a team accountable for their output.
  • Self-starter, you approach challenges creatively and methodically, seeing them through to final resolution.

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