I implemented Game of Life 100+ times! Let's explore the 3 most interesting takes...
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Ivett Ördög
Engineering culture advocate, public speaker, creator of a gamified devops training tool "Lean Poker"
A C++ program manipulate objects, but it is undefined behavior if you attempt to manipulate them while they are not alive. So let’s do a deep dive into object lifetime.
When are objects created and when are they destroyed?
How does temporary lifetime extension come into play and what changed there recently?
What happens when you std::malloc memory and just pretend objects are there without creating anything?
Or worse: You use mmap() to read shared memory.
How do unions interact with constructors, strict aliasing, or the “common initial sequence”?
What when you explicitly call the destructor and later re-use the same storage?
What’s the deal with std::launder, std::bit_cast, and std::start_lifetime_as?
We’ll answer all of those questions and much more. We’ll do that by looking at the C++ standard, old and new proposals, and compiler optimizations.
World Congress 2024
Ivett Ördög
Engineering culture advocate, public speaker, creator of a gamified devops training tool "Lean Poker"
Bernd Ruecker
Co-Founder and Chief Technologist
Arno Schoedl
think-cell founder & CTO
Julian Lang
Solutions Architect, Amazon Web Services