Software Engineer

PANTOGRAPH INC
San Francisco, CA, United States
about 2 months ago
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Role details

Contract type
Permanent contract
Employment type
Full-time (> 32 hours)
Working hours
Regular working hours
Job source

Tech stack

Artificial Intelligence Distributed Systems Linux on Embedded Systems

Requirements

We’re looking for a sharp generalist engineer to work on our robot software. You’ll sit close to both our customers and our hardware team. The work spans our core robot feature stack - building and shipping features that improve our customers’ experience of our robots - as well as our internal test infrastructure and robot tooling.

A robotics background is not a requirement. The ideal fit is someone eager to dive into new problems, curious and quick to learn new domains, and who cares deeply about what makes products usable.

You might be a good fit if you:

  • Are a strong generalist programmer who’s comfortable jumping between domains
  • Love shipping things and seeing real people use them
  • Are pragmatic and you reach for the simplest thing that solves the problem
  • Communicate well and enjoy working directly with customers and teammates outside engineering
  • Use AI tools extremely effectively

Bonus if you’ve worked with:

  • Rust (most of our stack is written in it - but a strong engineer can pick it up)
  • Embedded Linux, hardware, or anything physical, like software for robots or cars
  • Testing and reliability at scale
  • Video pipelines, networking, or distributed systems
  • Fleet management

About the company

Pantograph is training general models that start by watching internet-scale video and end up on robots. We think the path to capable robots runs through general intelligence rather than narrow, robot-specific skills. We’re scaling simple methods across video games, real-world video, and our own fleet of affordable, durable robots.

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