LLM Game Designer

welevel GmbH
München, Germany
2 months ago

Role details

Contract type
Permanent contract
Employment type
Full-time (> 32 hours)
Experience level
Experienced
Experience required
2 years minimum
Working hours
Regular working hours
Job source

Tech stack

Artificial Intelligence ReactJS Large Language Models Generative AI Unreal Engine

Job description

As an LLM Game Designer, you will shape how NPCs think, talk, and behave in our world. Your core craft is prompting: writing, structuring, and iterating on the prompts that drive NPC personalities, dialogue, and decision-making. You design the systems behind these prompts together with game designers and AI engineers, so that NPCs feel intelligent, reactive, and immersive in every situation the player creates., * Write, structure, and iterate on prompts that drive NPC personalities, dialogue, and behavior

  • Design and refine the AI-driven systems that decide how NPCs talk, react, and make decisions
  • Build distinct character personalities and ensure consistent voice and tone across interactions
  • Create villager automation systems that let NPCs assist the player meaningfully
  • Ensure NPC interactions feel organic, contextual, and connected to in-game events
  • Work with gameplay and systems teams to integrate AI with quests, economy, and survival mechanics
  • Test, evaluate, and continuously improve prompt quality based on playtests and player feedback

Requirements

Do you have experience in Unreal Engine?, Do you have a Master’s degree?, * 2+ years of experience in game design or a closely related creative role

  • Strong hands-on experience writing and iterating on LLM prompts, with a clear sense of how prompt structure shapes model behavior
  • Solid understanding of how LLMs work in practice, including their strengths, limitations, and typical failure modes
  • Experience designing characters, dialogue, or narrative systems
  • Experience working with Unreal Engine
  • Knowledge of procedural storytelling and generative AI is a plus
  • Ability to work onsite in Munich, Germany (EU work authorization required)

Benefits & conditions

  • Competitive Compensation: We believe in rewarding talent fairly and offer a compensation package that reflects your skills and impact.
  • Team Activities: Regular events to build a strong sense of community.
  • Free Drinks: Enjoy complimentary beverages to keep you refreshed throughout the day.
  • A Pioneering, Start-Up Mindset: Join a culture where your ideas and creativity are valued and encouraged., * Work on a groundbreaking AAA survival city-building game.
  • Be part of a passionate and highly experienced team.
  • Competitive salary and benefits package.
  • Opportunity to innovate in AI-driven game development.
  • A chance to grow with a rapidly expanding game studio backed by top industry veterans.

Are you ready to embark on an epic journey with welevel and make SolidRiver an unforgettable gaming experience? Don’t hesitate!

About the company

At welevel, we’re more than just a startup - we’re a vibrant community of innovators passionate about crafting the future of RPG and survival games. Based in Munich, we combine cutting-edge technology with a collaborative and forward-thinking culture, where every team member plays a vital role in our success.

Here’s what makes us stand out

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Good distractions

Talks and stories from around this role — technically off-topic, practically not.

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Building components of a real-world LLM lifecycle

Maxim Salnikov Maxim Salnikov · LIVE

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Exploring the target application for front end tests

Anna Mcdougall · JS Congress

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Tracing the evolution from early AI to generative AI

Mike Mike · WWC 2025

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Reflecting on modern game frameworks and audio libraries

John Romero John Romero · WWC 2022

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Selecting game engines and defining operational leadership strategies

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Technical trade-offs between game engines and headsets

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