Real-Time Mobile Graphics Engineer

Scopely
Barcelona, Spain
13 days ago

Role details

Contract type
Permanent contract
Employment type
Full-time (> 32 hours)
Experience required
5 years minimum
Compensation
€70,000.0 - €90,000.0
Working hours
Regular working hours

Tech stack

C++ (Programming Language) HLSL

Job description

Scopely is seeking a Senior Graphics Engineer to drive real-time rendering across mobile platforms and contribute to future cross-platform visuals. You will optimize Vulkan/Metal pipelines, shaders, and GPU-driven techniques while collaborating with engine and content teams to deliver high-performance visuals.

Requirements

The role requires 5+ years in mobile graphics, strong C++, and hands-on experience with SRP, Vulkan, and Metal.

Apply for this position

This job is hosted externally. Click below to view the full posting and apply.

Apply on www.jobleads.com

Good distractions

Talks and stories from around this role — technically off-topic, practically not.

2:43 min

Origins and early goals of the C++ language

Bjarne Stroustrup · WWC 2022

2:08 min

Professional background and early cross-platform mobile experiences

Petar Marijanović · LIVE

2:30 min

Evaluating pybind11 against direct Python C API

Konstantin Bespalov · WWC 2023

2:13 min

Evaluating cross-platform AR frameworks and mobile tools

Vladimir Novick · WWC 2021

2:44 min

Joining Figma and building real-time distributed graphical systems

Kris Rasmussen Kris Rasmussen +1 · WWC 2024

4:10 min

Standardizing C++ through the ISO committee process

Bjarne Stroustrup · WWC 2022

Videos

See all

Related articles

See all