Embedded Graphics Software Engineer

Komplete Teleservices
United States
about 2 months ago
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Role details

Contract type
Temporary contract
Employment type
Full-time (> 32 hours)
Working hours
Regular working hours
Job source

Tech stack

Device Drivers Computer Data Storage Multiprocessing OpenGL Real-Time Operating Systems

Requirements

  • Embedded graphics development experience using OpenGL.
  • Epic Deos experience - preferred.

2)Platform Core skills

  • Multi-Core Processor Architecture (General Understanding) o Strong fundamentals of multi-core processing concepts and system-level behavior.

  • Processor and Memory Architecture o In-depth knowledge of shared memory access across multiple cores, including GPU interaction: Memory Controller design and operation Cache memory hierarchy (L1, L2, L3, etc.) Main memory systems (e.g., DDR)

  • Shared Resource Monitoring and Analysis o Understanding of monitoring mechanisms for shared resource usage, including: Performance counters Quality of Service (QoS) mechanisms Techniques for Worst-Case Execution Time (WCET) computation

  • WCET Analysis with Interference Considerations o Capability to analyze WCET under the influence of various interference channels such as, o Practical knowledge of DEOS (or equivalent RTOS), with a focus on: Cache partitioning techniques Resource isolation and management

  • Regulatory Knowledge o Familiarity with AC 20-193 (FAA guidance on multi-core processor certification) is a strong advantage.

Key Responsibilities:

  • GPU driver development
  • Embedded graphics development experience using OpenGL.
  • Epic Deos experience

Mandatory skills:

  • Embedded graphics development experience using OpenGL

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