Graphic Software Engineer

Pentangle Tech
Pontiac, MI, United States
4 days ago

Role details

Contract type
Permanent contract
Employment type
Full-time (> 32 hours)
Experience level
Expert
Experience required
6 years minimum
Working hours
Regular working hours
Languages
English

Tech stack

Computer Animation Autodesk 3DS Max (3D Graphics Software) Test Suite Adobe After Effects Adobe Illustrator Adobe Photoshop Application Programming Interfaces (APIs) Agile Methodology Artificial Intelligence Application Lifecycle Management Confluence JIRA
+48 more
AUTomotive Open System Architecture (AUTOSAR) C Sharp (Programming Language) Code Generation Profiling Software Quality Code Review Communications Protocols Cyber Security Computer Programming Continuous Integration Software Debugging Linux Embedded Software Ethernet Github OpenGL Shading Language Revision Control Systems Design of User Interfaces Graphics Software Python (Programming Language) MATLAB Maya Posix Scrum Methodology Software Architecture Qt (Software) Real-Time Operating Systems Simulink Subversion Systems Integration Universal Asynchronous Receiver/Transmitter Data Logging Scripting Graphics Processing Unit (GPU) Serial Peripheral Interface Test-Driven Development (TDD) GitHub Copilot Generative AI Git HLSL Integration Tests Embedded Coder Figma Hardware Infrastructure Unreal Engine Polarion Software Version Control Win CC

Job description

  • Implement rendering features: Build lighting, materials, post processing, and animation systems to meet visual and functional requirements.
  • Write and optimize shaders: Author HLSL/GLSL/Metal shaders and tune them for correctness and performance across GPUs.
  • Profile and resolve bottlenecks: Use GPU/CPU profilers to identify hotspots and apply algorithmic or memory optimizations.
  • Integrate 3D assets and pipelines: Work with artists and tools to import, validate, and optimize meshes, textures, and materials.
  • Debug visual defects: Reproduce rendering issues, trace root causes, and implement robust fixes.
  • Maintain code quality: Write unit and integration tests, participate in code reviews, and follow engine coding standards.
  • Collaborate across teams: Coordinate with engine, tools, QA, and product to align on APIs, performance targets, and release scope.
  • Support platform portability: Implement abstractions and fallbacks for multiple graphics, APIs, and hardware capabilities.

Requirements

  • Graphics Software Development Engineer GUI and HMI experience: 6 to 12 years in GUI/HMI software development using Altia Design, QT, CGI, Kanzi Studio, Unity, or Unreal Engine
  • UI/UX asset handling: Hands on experience extracting and preparing assets from Photoshop, After Effects, Figma, Illustrator, and Confluence
  • Real time animation modeling: Practical experience modelling animations and effects in Altia Design, Kanzi Studio, Unity, or Unreal Engine
  • Model Based Development: Simulink/State flow and code generation tools (Embedded Coder, Target Link).
  • Programming and scripting: C/C++/C# and scripting with MATLAB and Python
  • Software architecture and integration: Strong knowledge of modular architecture design and system integration practices
  • AUTOSAR Familiarity - Working knowledge of AUTOSAR Classic and Adaptive concepts
  • Requirements and change management: Experience analysing requirements and change requests, estimating development effort, and modeling requirements
  • Debugging and verification - Proven hands on software debugging skills across development and target environments
  • Performance profiling and optimization: Experience profiling and optimizing CPU/GPU workloads and embedded rendering performance
  • 3D asset optimization: Practical skills optimizing 3D assets (Blender, Maya, 3ds Max) for runtime performance
  • Testing and logging tools: Experience with test harnesses, logging, and trace analysis tools
  • Hardware knowledge: Familiarity with automotive SoCs and microcontroller constraints
  • Process automation and CI/CD: Hands on experience automating builds, tests, and CI/CD pipelines for embedded software
  • Version control: Proficiency with Git, GitHub, SVN or equivalent versioning tools
  • PLM/ALM tools: Experience with Jira, Polarion, Jazz, or similar product/application lifecycle management systems
  • Supplier and cross functional coordination: Proven ability to coordinate external personnel and cross functional teams
  • Communication: Fluency in English for global collaboration and reporting
  • Mindset: Strong problem-solving orientation, diligence, and focus on process optimization, * Automotive embedded production experience: Proven history developing production software for automotive ECUs
  • Operating systems: Experience with Linux, Android, QNX, Integrity, or other RTOSs
  • Communication protocols: Knowledge of CAN, LIN, Ethernet, UART, SPI, and SOME/IP
  • Process and safety standards: Familiarity with A SPICE and ISO 26262 functional safety practices
  • Cybersecurity: Understanding of ISO 21434 and automotive cybersecurity considerations
  • Test practices: Experience with test driven development and writing/verifying test cases and test suites
  • Agile experience: Demonstrated ability to work in Agile Scrum environments
  • Advanced development and AI: Experience applying AI/GenAI for development automation, documentation, or advanced feature work
  • QNX specialization: Hands on development on QNX, using QNX Momentics IDE, and analyzing QNX logs/traces
  • IPC and POSIX: Knowledge of inter process communications, SOME/IP, and POSIX APIs
  • GenAI and AI assisted coding: Practical experience using AI coding assistants (e.g., GitHub Copilot) and GenAI tools to accelerate development and improve code quality
  • Plan and review outsourced activities, provide technical and managerial oversight, and approve deliverables.
  • Leverage AI and GenAI tools (e.g., GitHub Copilot) to accelerate development, automate documentation, and improve code quality

About the company

Seeking a talented design, implements, and optimizes rendering systems, shaders, and graphics features that deliver visual fidelity and real-time performance. The role is hands-on writing C++ and shader code, profiling CPU/GPU workloads, integrating art assets, and collaborating with UX tools (Altia Design/Kanzi Studio/Unity) and QA to ship stable, performant graphics for the target platforms Expect a balance of feature development, debugging, and performance engineering with frequent cross-discipline collaboration.

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