Senior Level Designer - Hole.Io
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Experteer OverviewAsegúrese de presentar su candidatura con toda la información solicitada, tal como se expone en la descripción del puesto a continuación.In this role you will directly shape ‘s level experience and guide a team of designers within Voodoo’s Live Studios.You’ll design and tune 3D levels in Unity, aligning progression and difficulty with player and business goals.You’ll collaborate across art, programming, and design to deliver high-quality, engaging content and mentor junior designers.This position offers ownership of tooling, workflows, and ongoing experimentation to keep content fresh and engaging.Compensaciones / Beneficios* Collaborate with creative teams to plan level progression and difficulty curves* Design and iterate 3D levels using Unity and proprietary tools* Contribute to Level Design team and Levels Pod, prioritize tasks, and provide mentorship* Define level design guidelines tailored to the game and audience* Specify and improve Level Design tools to enhance workflow and quality* Document levels, progressions, and AB test results* Generate ideas for new mechanics, assets, and themes to maintain variety* Coordinate with artists, animators, and programmers to realize level designs* Test, balance, and adjust levels based on feedback and data* Ensure designs meet technical constraints of the game engine vs opportunitiesResponsabilidades* 4+ years of Level Design experience in 3D games* Proficient in Unity (intermediate or higher)* xqbhyrx Strong understanding of casual game design principles* Experience or interest in leading and mentoring a team* Experience with data-driven level balancing and tweaking* Excellent problem-solving and communication skills* Ability to work collaboratively and explain ideas clearly* Nice to have: open-world outdoor 3D design, prior team leadership, relevant degreeRequisitos principales* Best-in-class compensation* country-based benefits
Requirements
- 4+ years of Level Design experience in 3D games
- Proficient in Unity (intermediate or higher)
- xqbhyrx Strong understanding of casual game design principles
- Experience or interest in leading and mentoring a team
- Experience with data-driven level balancing and tweaking
- Excellent problem-solving and communication skills
- Ability to work collaboratively and explain ideas clearly
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Nice to have: open-world outdoor 3D design, prior team leadership, relevant degree Requisitos principales
- Best-in-class compensation
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