Game Developer

YO IT CONSULTING
Spain
4 days ago
Apply on es.trabajo.org
Prepare application

Role details

Contract type
Permanent contract
Employment type
Full-time (> 32 hours)
Experience required
3 years minimum
Working hours
Regular working hours
Job source

Tech stack

Application Programming Interfaces (APIs) C++ (Programming Language) Profiling Code Review Information Technology Consulting Software Debugging DirectX (Software) Video Game Development Game Engine OpenGL Shading Language Graphics Software OpenGL
+6 more
Performance Tuning Systems Development Life Cycle Multithreading Real Time Systems HLSL Unreal Engine

Job description

Job Title: Game Developer Job Type: Contract Location: Remote Job Summary: Our customer’s team is seeking a Game Tools & Modding Engineer with strong rendering and engine-level experience to build high-performance, real-time applications. This role goes beyond gameplay-you’ll work on graphics systems, rendering pipelines, and low-level optimizations using technologies such as DirectX (DX11 and DX12), Vulkan, OpenGL, or similar APIs. Key Responsibilities - Design and develop game systems and engine-level features using C++ and game engines. - Develop tools and modding related to games. - Work on rendering pipelines, shaders, and real-time graphics systems. - Optimize performance across CPU/GPU, memory, and rendering workloads. - Build and extend tools, pipelines, and engine systems to support development. - Collaborate with designers, artists, and engineers to deliver high-quality experiences. - Debug complex issues related to rendering, performance, and cross-platform

Requirements

compatibility. - Write clean, maintainable, and well-documented code. - Participate in code reviews and contribute to technical decision-making. Required Skills And Qualifications - 3-6 years of experience in game development or real-time graphics programming. - Strong proficiency in C++. - Hands-on experience with one or more graphics APIs: DirectX (DX11/12), Vulkan, OpenGL, or Metal. - Solid understanding of Rendering pipelines. - Solid understanding of Shaders (HLSL/GLSL). - 3D math and real-time graphics concepts. - Experience with Unreal Engine or similar game engines. - Familiarity with performance optimization (CPU/GPU, memory, multithreading). - Strong debugging and problem-solving skills. - Ability to work independently in a remote, distributed team. Preferred Qualifications - Experience with engine customization or low-level systems development. - Familiarity with profiling tools (RenderDoc, PIX, Nsight, etc.). - Experience working on cross-platform or performance-constrained environments. - Exposure to tooling, pipelines, or editor extensions. - Background in multiplayer or large-scale systems.

Apply for this position

This job is hosted externally. Click below to view the full posting and apply.

Apply on es.trabajo.org
Prepare application

Good distractions

Talks and stories from around this role — technically off-topic, practically not.

47 sec

Profiling native execution calls with async-profiler

Gonzalo Ortiz Jaureguizar Gonzalo Ortiz Jaureguizar · World Congress 2026 Europe

1:37 min

How game development requirements drive broader technological advancements

Johanna Pirker Johanna Pirker · World Congress 2022

2:17 min

Comparing code profiling with surface level monitoring

Jérôme Vieilledent · LIVE

4:37 min

Transitioning into game development from other tech roles

Brenda Romero Brenda Romero · World Congress 2021

1:20 min

Identifying multi-disciplinary talent for developer experience engineering roles

Hazal Mestci +1 · Coffee With Developers

5:08 min

Using profiling safely across production stages

Jérôme Vieilledent · LIVE

Videos

See all

Related articles

See all