Senior Network Programmer

Rockstar Games
Dundee, UK
3 days ago
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Role details

Contract type
Permanent contract
Employment type
Full-time (> 32 hours)
Experience level
Expert
Experience required
5 years minimum
Working hours
Regular working hours

Tech stack

C++ (Programming Language) Computer Programming Computer Networking Systems

Job description

  • Support the synchronisation of gameplay state and mechanics between players in multiplayer sessions to enable a shared gameplay experience.
  • Optimise networking systems to minimise usage of CPU processing, memory and bandwidth.
  • Enhance prediction and interpolation systems to ensure game entities move smoothly in multiplayer games in high latency/packet loss conditions., * Develop, maintain and extend current networking systems on different gaming platforms.
  • Synchronise game entities and gameplay state in a bandwidth efficient manner that works well over home Internet conditions.
  • Use time productively and efficiently to make every effort to meet required targets.

Requirements

  • 5+ years commercial games programming experience.
  • Experience working on one or more shipped titles, ideally through the submission and release process.
  • Strong C/C++ programming skills.
  • Good communication skills.
  • Self-Motivated., * Experience working on networking prediction and interpolation systems.
  • Experience working on Xbox and Sony console platforms.
  • Experience working with low-level network libraries.

About the company

At Rockstar Games, we create world-class entertainment experiences.

Become part of a team working on some of the most rewarding, large-scale creative projects to be found in any entertainment medium - all within an inclusive, highly-motivated environment where you can learn and collaborate with some of the most talented people in the industry.

Rockstar is on the lookout for a talented Senior Network Programmer who possess a passion for games. Working on the network team will involve a large variety of different tasks from the low-level (such as optimising the data sent over the physical network) to the high-level (such as ensuring game objects move smoothly in network games taking packet loss and network latency into account).

This is a full-time, permanent and in-office position based in Rockstar’s state-of-the-art game development studio in Dundee, Scotland.

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