Lead Programmer - Unreal

FBI &TMT
Portsmouth, UK
6 days ago
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Role details

Contract type
Permanent contract
Employment type
Full-time (> 32 hours)
Experience level
Expert
Working hours
Regular working hours

Tech stack

Agile Methodology C++ (Programming Language) Profiling Enterprise Software Applications Virtual Reality Unreal Engine Software Version Control

Job description

  • Support the VR development team by providing core coding architecture for projects.
  • Ensure the seamless development and delivery process by supporting relevant sub-contractors.
  • Maintain high code quality using industry-standard practices and appropriate documentation.
  • Assist the change team in VR outline or detailed proposal activities.
  • Engage in horizon scanning to identify new technology, companies, and solutions in the market.
  • Contribute to the success of the role and support the Business Unit with additional tasks as needed.

Requirements

  • Demonstrable experience in using game technologies.
  • Proficiency with Unreal Engine and C++.
  • Experience in Virtual Reality development.
  • Knowledge of source control, IDEs, and other relevant software packages.
  • Proven experience in performance profiling and optimisation of XR (GPU/CPU bottlenecks, draw calls, occlusion culling).
  • Bachelor’s degree in a directly relevant field.

Desirable:

  • Knowledge of Unity.
  • Experience in project scoping and AGILE practices.
  • Awareness of MOD processes and practices.

Benefits & conditions

  • Competitive salary.
  • Opportunities to work on innovative and challenging projects.
  • Professional development and training opportunities.
  • Supportive and creative work environment.
  • Comprehensive employee benefits package.

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Good distractions

Talks and stories from around this role — technically off-topic, practically not.

1:20 min

Identifying multi-disciplinary talent for developer experience engineering roles

Hazal Mestci +1 · Coffee With Developers

58 sec

Differentiating augmented reality sensing from virtual reality

Nermin Sehic · LIVE

2:21 min

Reflecting on modern game frameworks and audio libraries

John Romero John Romero · World Congress 2022

47 sec

Profiling native execution calls with async-profiler

Gonzalo Ortiz Jaureguizar Gonzalo Ortiz Jaureguizar · World Congress 2026 Europe

3:12 min

Selecting game engines and defining operational leadership strategies

Eric Bowman Eric Bowman · World Congress 2026 Europe

2:30 min

Technical trade-offs between game engines and headsets

Zaid Zaim Zaid Zaim · World Congress 2023

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