Software Engineer, Enterprise & Education Frameworks, CoreOS
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Job description
Imagine what you could do here to help students get excited about learning and employees work more efficiently by making it easier for organizations to configure and manage Apple devices in schools and businesses around the world. The Enterprise & Education Frameworks team is looking for a committed, highly competent engineer to contribute to building systems that manage configurations and restrictions on the device., As a member of the Enterprise & Education Frameworks team, you will have the opportunity to influence product features, implement new OS-level functionality, and work cross-functionally with many other teams across Apple to design and implement innovative solutions for the problems organizations face while incorporating technology without compromising the Apple user experience for the end user of each device. The configuration frameworks we build are adopted systemwide by other components to manage their behaviors. We provide them specifications on how to make their components configurable and have strong influence on key features being developed across the system. We work closely with the team that supports enterprise MDM capabilities. Apple’s commitment to developing innovative solutions for education and enterprise customers has never been stronger, and we have more exciting features in the works that will delight our customers. If you are excited about enabling the use of the latest Apple devices and technology in schools, businesses, and governments around the world, come join our team and make a difference!
Responsibilities
Communicate technical concepts clearly, including the configurability and flexibility of system components, to both technical and non-technical audiences.
Collaborate with cross-functional partners to design and implement configurability solutions for their projects.
Work closely with the device management core teams to streamline the onboarding experience by reducing, automating, or eliminating repetitive boilerplate code for adopters.
Requirements
2+ years of industry experience with Object-Oriented programming concepts and languages (Swift, Objective-C, Java, C++, C#, etc.)
Must be eager to learn new technologies and work collaboratively with others
Must demonstrate excellent communication and interpersonal skills
Bachelor’s Degree in Computer Science, an engineering-related field, or equivalent related experience
Preferred Qualifications
Familiarity with designing and writing APIs for modules/libraries/frameworks
Familiarity with concurrent programming concepts and design patterns, such as multi-threading, serialization, and locking
Benefits & conditions
At Apple, base pay is one part of our total compensation package and is determined within a range. This provides the opportunity to progress as you grow and develop within a role. The base pay range for this role is between $142,300 and $263,300, and your base pay will depend on your skills, qualifications, experience, and location.
Apple employees also have the opportunity to become an Apple shareholder through participation in Apple’s discretionary employee stock programs. Apple employees are eligible for discretionary restricted stock unit awards, and can purchase Apple stock at a discount if voluntarily participating in Apple’s Employee Stock Purchase Plan. You’ll also receive benefits including: Comprehensive medical and dental coverage, retirement benefits, a range of discounted products and free services, and for formal education related to advancing your career at Apple, reimbursement for certain educational expenses - including tuition. Additionally, this role might be eligible for discretionary bonuses or commission payments as well as relocation. Learn more about Apple Benefits
Note: Apple benefit, compensation and employee stock programs are subject to eligibility requirements and other terms of the applicable plan or program.
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