Deep Learning Compiler Engineer

NVIDIA Ltd.
Santa Clara, CA, United States
5 days ago
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Role details

Contract type
Permanent contract
Employment type
Full-time (> 32 hours)
Experience level
Expert
Experience required
3 years minimum
Compensation
$180,000.0 - $281,250.0
Working hours
Regular working hours
Job source

Tech stack

Application Programming Interfaces (APIs) Artificial Intelligence C++ (Programming Language) Nvidia CUDA Computer Engineering Computer Graphics Software Debugging OpenCL Performance Tuning Recommender Systems Software Engineering Speech Recognition
+5 more
Graphics Processing Unit (GPU) Large Language Models Deep Learning Generative AI Information Technology

Job description

NVIDIA has been transforming computer graphics, PC gaming, and accelerated computing for more than 25 years. It’s a unique legacy of innovation that’s fueled by great technology-and amazing people. Today, we’re tapping into the unlimited potential of AI to define the next era of computing. An era in which our GPU acts as the brains of computers, robots, and self-driving cars that can understand the world. Doing what’s never been done before takes vision, innovation, and the world’s best talent. As an NVIDIAN, you’ll be immersed in a diverse, supportive environment where everyone is inspired to do their best work. Come join the team and see how you can make a lasting impact on the world.

We are hiring software engineers for the CUDA Tile team. NVIDIA GPUs are at the center of the deep learning revolution and continue to enable breakthroughs in generative AI, large language models, recommendation systems, speech recognition, image classification and other areas. Come join us to work with a top-notch team and have broad impact across the entire deep learning community.

What you’ll be doing:

In this role, you will be working on CUDA Tile, a new tile-based programming model for our GPUs. CUDA Tile shipped with CUDA 13.1 and is a major addition to CUDA (https://developer.nvidia.com/cuda/tile). You will design and implement compiler transformations, develop MLIR-based dialects and lowering passes, and optimize the performance of tile-based kernels to ensure they execute efficiently across multiple generations of NVIDIA GPU architectures. The scope of these efforts includes defining public APIs, crafting and implementing compiler and optimization techniques, performance optimization, and other general software engineering work.

Requirements

  • Bachelors, Masters or Ph.D. in Computer Science, Computer Engineering or a related field (or equivalent experience)
  • 3+ years of relevant work or research experience in compiler optimization, performance analysis and IR design.
  • Ability to work independently, define project goals and scope, and lead your own development effort.
  • Excellent C/C++ programming and software design skills, including debugging, performance analysis, and test design.
  • Strong interpersonal skills are required along with the ability to work in a dynamic product-oriented team.

Ways to stand out from the crowd:

  • Knowledge of CPU and/or GPU architecture. CUDA or OpenCL programming experience.
  • Experience with the following technologies: MLIR, LLVM, XLA, TVM and deep learning models and algorithms.

Benefits & conditions

With highly competitive salaries and a comprehensive benefits package, NVIDIA is widely considered to be one of the technology industry’s most desirable employers. We have some of the most brilliant and hardworking people in the world working with us and our product lines are growing fast in some of the hottest state of the art fields such as Virtual Reality, Artificial Intelligence, Deep Learning and Autonomous Vehicles.

Your base salary will be determined based on your location, experience, and the pay of employees in similar positions. The base salary range is 152,000 USD - 241,500 USD.

You will also be eligible for equity and benefits .

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