Ai Architect (Igaming)

Neurons Lab
Granada, Spain
5 days ago
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Role details

Contract type
Permanent contract
Employment type
Full-time (> 32 hours)
Experience required
7 years minimum
Working hours
Regular working hours

Tech stack

Artificial Intelligence Amazon Web Services Microsoft Azure Cloud Computing Cursor (Graphical User Interface Elements) Video Game Development Multi-Agent Systems Backend

Job description

About the project (description, duration, stage)The client is a group of iGaming companies (multiple game studios and providers, incl. slot-game studios) whose shareholders engaged Neurons Lab to accelerate AI adoption across the whole group - not just one studio. We have completed the assessment phase (interviews and workshops across studios), delivered a working prototype for AI-assisted game production, and are now entering a paid pilot with the first studios.The engagement isprototype-first: the client’s C-level and product owners expect working code and live demos, not slides. The core technical direction is agentic AI applied to real game production - game math engines, game logic (backend), and game client code - and a shared, transferable AI layer that benefits every studio in the group.This is aTalent Network engagement(freelance contract), not a full-time position. Allocation is 0.5+ FTE, with strong preference for a candidate available closer to full-time - ideally one person covers both architecture and hands-on engineering.ObjectiveAct as the embedded technical lead for AI on the account: design, build, and demo production-grade agentic AI solutions for game developmentDeliver fast, visible results that benefit the group of companies as a whole (shared AI layer across studios), not only a single studioTransfer knowledge continuously to the client’s teams and to Neurons Lab engineersAreas of ResponsibilityTechnical Architecture & Hands-on ImplementationBuild working prototypes and pilots on the client’sreal game stack- mathematical engine, game backend, and client - so product owners can test game ideas at scale on real math, not simplified mocksDesign and implement custom agentic setups ("harness + loop + graph") that are transferable between AI systems (Claude Code / Codex / Cursor and similar), beyond what off-the-shelf tools provideOwn the technical architecture: model selection, deployment patterns, infrastructure, cost estimation (incl. token economics), and monitoringPrepare and run technical demos; always keep a fallback (recorded demo, whitelisted environment) so a live session never failsProduce follow-up technical packs after client sessions: flows, component schemas, deployment views, cost estimatesWorking with Client StakeholdersPresenttechnicalsolutions with concrete focus on the actual system being built - avoid abstract industry examples and generic "challenges software teams face" talking pointsEngage confidently with senior, technically strong client-side stakeholders (CTO-level scrutiny is the norm on this account); articulate clearly why our approach is better than the tools the client already knowsRespect role boundaries: product feature decisions belong to the product/delivery lead, and commercial topics (what we sell, engagement model) belong to the account team - the architect’s voice is decisive on technical excellence, architecture, and implementationAccept decisions once they are made and move forward - collaborative, low-ego working style with quick debriefs and fast iterationTeam & KnowledgeLead and unblock AI engineers on the project where present; create tasks, review output, share feedbackRun knowledge transfer sessions so the team is never a single point of failureSupport proposal preparation with technical input (estimates, architecture options) when asked by the account teamExperienceiGaming / game-development domain expertise - mandatory.Hands-on familiarity with slot/casino game production: game math engines (RTP, volatility, balancing), game logic and backend, game client. This is the primary reason the role is open - generic AI expertise without gaming domain knowledge is not sufficient for this client.7+ years hands-on AI/ML development, incl.strong recent agentic AI practice: building harnesses, loops, multi-agent systems, and AI developer-tooling on top of Claude / Codex / Cursor-class systems.Prototype-first delivery record.Can show (not tell) existing work: working skills, tools, agents, and loops that operate strictly oncode and math. Candidates will be asked to demo real artifacts during the interview.Consulting / client-facing seniority.Experience as a technical lead in front of demanding enterprise or product-company stakeholders; confident and proactive (not defensive) under challenge from strong internal engineering teams.Nice to have:Experience delivering to a group/holding structure or multi-brand organization (shared platform serving several business units)Game art/graphics pipeline understanding (not required to work on it, but useful for context)Cloud hyperscaler experience (AWS / Azure / GCP - all equally valid)#J-*****-Ljbffr

Requirements

iGaming / game-development domain expertise - mandatory.
Hands-on familiarity with slot/casino game production: game math engines (RTP, volatility, balancing), game logic and backend, game client. This is the primary reason the role is open - generic AI expertise without gaming domain knowledge is not sufficient for this client.
7+ years hands-on AI/ML development
, incl.
strong recent agentic AI practice
building harnesses, loops, multi-agent systems, and AI developer-tooling on top of Claude / Codex / Cursor-class systems. Prototype-first delivery record. Can show (not tell) existing work: working skills, tools, agents, and loops that operate strictly on code and math . Candidates will be asked to demo real artifacts during the interview. Consulting / client-facing seniority. Experience as a technical lead in front of demanding enterprise or product-company stakeholders; confident and proactive (not defensive) under challenge from strong internal engineering teams. Nice to have: Experience delivering to a group/holding structure or multi-brand organization (shared platform serving several business units) Game art/graphics pipeline understanding (not required to work on it, but useful for context) Cloud hyperscaler experience (AWS / Azure / GCP - all equally valid) #J-*****-Ljbffr

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