Software Engineer - Open Source 3D Graphics
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Role details
Tech stack
Job description
Working collaboratively as part of a distributed development team, you will work across the full Linux graphics stack on aspects such as kernel drivers, graphics APIs, and display servers. Your involvement may include liaising with customers and colleagues, contributing to 3D graphics libraries, developing GPU compilers, profiling and optimising performance, and potentially taking on some leadership responsibilities as desired.
This role would involve working remotely within the UK with occasional visits to the Cambridge office.
Requirements
Are you an enthusiast for open source development and cool graphics? If so, this fully remote role may be of interest to you., * A 1st or 2.1 degree in a relevant STEM subject (such as Computer Science, Maths etc.) from a well-respected university along with mostly A*s and As at A-level (or equivalent)
- Expertise in OpenGL and/or Vulkan APIs
- Excellent software engineering skills developing for Linux in C or C++
- Experience of and enthusiasm for open source development demonstrated by some substantial contributions of your own
Benefits & conditions
As well as the flexibility to work from home anywhere in the UK, and the great feeling of working on open-source projects, this role features a highly competitive salary and benefits package.
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