Senior Software Engineer, Embedded

Unity Technologies
Berlin, Germany
2 days ago
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Role details

Contract type
Permanent contract
Employment type
Full-time (> 32 hours)
Experience level
Expert
Compensation
€86,300.0 - €129,500.0
Working hours
Regular working hours
Languages
English
Job source

Tech stack

Android Software Development Automation of Tests Software Bug Management Profiling Code Review Linux on Embedded Systems Embedded Software Video Game Development Health Information Management OpenGL Performance Tuning Systems Architecture
+3 more
Visual Effects Multithreading EGL (Enterprise Generation Language)

Job description

We are looking for a senior software engineer to join our growing team. The team builds and supports the Unity versions that run on Embedded platforms, like Embedded Linux, QNX and Android Automotive OS. As UX evolves to include multiple screens, layering of 3D content with other applications and rich multi-touch input, our platform grows to match expectations.

Unity is committed to solving the hardest technical challenges, and this role plays a key part in delivering industry solutions for our customers. You will work with teams across Unity, including industry teams who work directly with customers and R&D teams responsible for cross-platform support, systems architecture, libraries, as well as runtime optimization.

What success looks like

In your first 3-6 months, you’ve ramped up on one of our embedded platforms, shipped your first integrations and bug fixes, and become a trusted contributor in customer-facing investigations.

Within 12 months, you own a meaningful area of a platform (e.g. AAOS integration) its performance on constrained embedded SoCs and act as a technical point of contact for one of our customers. You guide team wide initiatives with your experience and expertise., * Bring Unity’s Real Time 3D runtime to embedded platforms, like Embedded Linux, QNX and Android Automotive OS, developing new features and integrations that address the needs of industries like the automotive HMI market.

  • Integrate Unity into native Android apps (e.g. via Unity Render Service) and build the graphics and windowing layer that powers multi-screen, multi-touch digital cockpits and HMIs.
  • Profile and optimize KPI like runtime performance, memory, startup/load time and iteration speed of Unity for resource-constrained embedded SoCs across platforms.
  • Partner directly with customers like automotive OEMs as a technical point of contact, investigating issues, removing performance bottlenecks, and setting customers up for production success.
  • Raise the engineering bar for a small and senior team through design discussions, code reviews, and automated testing ., This position requires the incumbent to have a sufficient knowledge of English to have professional verbal and written exchanges in this language since the performance of the duties related to this position requires frequent and regular communication with colleagues and partners located worldwide and whose common language is English.

This posting is intended to fill an existing vacancy, and we are committed to providing applicants with updates throughout the hiring process in accordance with applicable law.

Headhunters and recruitment agencies may not submit resumes/CVs through this website or directly to managers. Unity does not accept unsolicited headhunter and agency resumes. Unity will not pay fees to any third-party agency or company that does not have a signed agreement with Unity.

Your privacy is important to us. Please take a moment to review our Prospect and Applicant Privacy Policies. Should you have any concerns about your privacy, please contact us at DPO@unity.com.

Requirements

  • Languages: Proficiency in C/C++/C# and building scalable feature sets in a large multithreaded codebase.
  • Embedded Platforms: Experience developing for Embedded Linux, QNX and hypervised environments
  • Android platform: Hands-on AAOS or AOSP development experience on the platform layer, experience integrating into the Android lifecycle as well as using the Android compositing stack (SurfaceFlinger, HWComposer, Gralloc, EGL).
  • Graphics Engineering: Experience developing against Vulkan and OpenGL ES applied to Real Time 3D and UI rendering
  • Performance optimization: Profiling and optimization on resource-constrained hardware using CPU/GPU/IO tooling.
  • Customer collaboration: Working directly with customers on technical issues, with business-level English.
  • Team influence: Become an established senior engineer who guides the team on large cross-platform initiatives.

You might also have

  • Experience working with or developing Real Time 3D game engines (Unity, Unreal, Godot)
  • Hands-on game development experience
  • Experience developing for embedded and automotive SoC (Qualcomm SA8295/SA8775P, NXP i.MX8/i.MX95, NVIDIA Jetson/DRIVE Orin).
  • Experience working on automotive HMI (cluster, infotainment, ADAS, map navigation)

Benefits & conditions

Base Salary Range: We determine the base salary range for this role based on your primary work location:GermanyBase Salary Range: €86,300 - €129,500 EUR gross UK Base Salary Range: £75,400 - £113,000 GBP grossLithuania: Base Salary Range: €72,300 - €108,500 EUR gross

This range reflects the anticipated base salary for this position. Beyond base salary, this role may be eligible for equity awards and participation in our company incentive plans (such as annual discretionary bonuses or sales commissions). The final offer amount will depend on several factors, including geographic location and the candidate’s relevant experience, professional background, and skill set.

This range reflects the anticipated base salary for this position. Beyond base salary, this role may be eligible for equity awards and participation in our company incentive plans (such as annual discretionary bonuses or sales commissions). The final offer amount will depend on several factors, including geographic location and the candidate’s relevant experience, professional background, and skill set., At Unity, we want our team members to thrive. We offer a wide range of benefits designed to support well-being and work-life balance.

Please note: Benefits eligibility, specific offerings, and coverage vary based on the country and employment status.

While specific benefits vary, here are some of the ways we strive to take care of our eligible team members globally: Comprehensive health, life, and disability insurance Commute subsidy Employee stock ownership Competitive retirement/pension plans Generous vacation and personal days Support for new parents through leave and family-care programs Office food snacks Mental Health and Wellbeing programs and support Employee Resource Groups Global Employee Assistance Program Training and development programs Volunteering and donation matching program

About the company

Unity [NYSE: U] is the world’s leading game engine, powering play for more than 3 billion consumers each month. The top mobile games in the world, the most played PC indie titles, the most innovative console games, and virtually all of the top XR and Web Games are developed, deployed, and grown in Unity. Unity also enables teams across industries like automotive, manufacturing, and healthcare to design, simulate, and collaborate in 3D - closing the gap between ideas and reality. For more information, please visit www.unity.com.

Unity is a proud equal opportunity employer. We are committed to fostering an inclusive, innovative environment and celebrate our employees across age, race, color, ancestry, national origin, religion, disability, sex, gender identity or expression, sexual orientation, or any other protected status in accordance with applicable law. Our differences are strengths that enable us to support the growing and evolving needs of our customers, partners, and collaborators. If you have a disability that means there are preparations or accommodations we can make to help ensure you have a comfortable and positive interview experience, please fill out this form to let us know.

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