Paid Student Developer Opportunity: OceanX Web Game Adaptations

University of Bristol
Bristol, UK
1 day ago
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Role details

Contract type
Temporary contract
Employment type
Part-time (≤ 32 hours)
Working hours
Shift work

Tech stack

Computer Animation Application Integration Architecture C Sharp (Programming Language) C++ (Programming Language) Collaborative Software D3.Js Data Visualization Web Development Video Game Development Design of User Interfaces JSON Python (Programming Language)
+14 more
Software Engineering Visual Effects WebGL Three.js ReactJS Git Fastapi HLSL Webpack Information Technology Web Technologies Unreal Engine Software Version Control Programming Languages

Job description

Paid Student Developer Opportunity: OceanX Web Game Adaptations at OceanX

The role

We’re looking for Computer Science students to join an exciting collaboration between OceanX and the University of Bristol to develop web-based adaptations of immersive museum experiences originally exhibited at Singapore’s ArtScience Museum .

Working in a “for students, by students” model, you’ll contribute to real projects with the potential to reach classrooms, museums and festivals around the world.

This is a paid opportunity, with students employed and paid at the Real Living Wage.

Projects:

  • Seagrass Stories - Extend and enhance an existing web prototype that teaches players about restoring fragile seagrass ecosystems.
  • DataXplorer - Develop an interactive visualisation of real oceanographic data using modern web technologies (React/Vite + FastAPI).

Requirements:

  • Experience developing games using Unreal Engine or Unity.
  • Knowledge of C#, C++, Python, or other programming languages used in game or web development.
  • Ability to work collaboratively within a small development team.
  • Ability to prototype ideas quickly and adapt to changing project requirements.
  • Technical art skills (e.g. shaders, VFX, animation, asset pipelines).
  • Game design experience, including gameplay mechanics, UI/UX, player progression, and balancing.
  • Familiarity with version control systems such as Git and collaborative development workflows.
  • Experience integrating APIs or working with JSON data.
  • An interest in educational games, science communication, or interactive learning experiences.
  • Experience working with data visualisation or interactive graphics (e.g. Canvas, WebGL, Three.js, D3.js).
  • Understanding of user testing and iterative design based on player feedback.
  • Strong communication and problem-solving skills, with a willingness to learn new technologies.

What you’ll gain

  • Paid experience working on a real-world software development project.
  • The opportunity to build software that could be used by museums, schools and science festivals worldwide.
  • Experience with modern web technologies and collaborative software development.
  • A standout portfolio project with genuine educational and social impact.
  • The chance to work alongside academic and industry partner mentors, including OceanX and Studio Giggle.

If you’re interested in game development, web technologies, science communication, or creating meaningful digital experiences, we’d love to hear from you.

UG/PG/PhD students are all welcome.

Additional information

For any informal enquiries, please contact Emma Guise - .

Contract type: Part time, fixed term (flexible hours from 3rd August - 16th September)

Work pattern: Monday - Friday, flexible hours per week.

The interview willtake the formof an informaldiscussion, giving usan opportunity tolearn more aboutyou and answerany questions youmay have. The date for which willbe confirmed shortly.

Requirements

  • Experience developing games using Unreal Engine or Unity.
  • Knowledge of C#, C++, Python, or other programming languages used in game or web development.
  • Ability to work collaboratively within a small development team.
  • Ability to prototype ideas quickly and adapt to changing project requirements.
  • Technical art skills (e.g. shaders, VFX, animation, asset pipelines).
  • Game design experience, including gameplay mechanics, UI/UX, player progression, and balancing.
  • Familiarity with version control systems such as Git and collaborative development workflows.
  • Experience integrating APIs or working with JSON data.
  • An interest in educational games, science communication, or interactive learning experiences.
  • Experience working with data visualisation or interactive graphics (e.g. Canvas, WebGL, Three.js, D3.js).
  • Understanding of user testing and iterative design based on player feedback.
  • Strong communication and problem-solving skills, with a willingness to learn new technologies., * Paid experience working on a real-world software development project.
  • The opportunity to build software that could be used by museums, schools and science festivals worldwide.
  • Experience with modern web technologies and collaborative software development.
  • A standout portfolio project with genuine educational and social impact.
  • The chance to work alongside academic and industry partner mentors, including OceanX and Studio Giggle.

If you’re interested in game development, web technologies, science communication, or creating meaningful digital experiences, we’d love to hear from you.

UG/PG/PhD students are all welcome.

Apply for this position

This job is hosted externally. Click below to view the full posting and apply.

Apply on www.collegerecruiter.com
Prepare application

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