Gameplay Programmer
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Role details
Tech stack
Job description
Insomniac is looking for a Senior Gameplay Programmer (Contract). In this role you’ll collaborate closely with our content teams as we design, implement and maintain industry leading experiences, with a heavy focus on enemy, boss and ally behaviors. A Senior Gameplay Programmer anticipates design needs and player expectations and leverages their experience to provide feedback on code quality, user experience, and performance throughout the course of development. We value ownership, technical expertise, initiative, and effective communication.
At Insomniac, we’ve embraced a digital-first culture, and support in-office, remote and hybrid working arrangements. We’re passionate about creating robust, scalable systems for AAA games and delivering outstanding new player experiences while fostering employee well-being!
Essential duties and responsibilities include the following:
- Collaborate across teams to drive player experience and feature quality with a focus on Enemy<>Player interactions
- Act as a subject matter expert on our enemy and boss teams, providing mentorship/assistance to more junior staff through code reviews and participation in relevant special interest groups
- Create features and systems that can work flexibly and dynamically across diverse environments and situations
- Architect and implement systems that are as simple as possible without compromising scalability and extensibility
- Accurately estimate assigned work, contribute to efforts to ensure work is in scope, and proactively update team on task status
- Understand complex existing systems and how they interact. Expand or create new systems as needed to deliver on the promise of our features
- Work across teams to understand how our internal customers use the tools and systems that we develop to deliver great gameplay experiences
- Drive new feature and architecture development within enemy behavior systems
Requirements
- Prior experience owning and delivering features in the areas of enemy, boss, or ally behaviors
- Extensive C++ skills
- Knowledge of memory management, performance optimization, systems interfaces, and other programming principles and best practices.
- Knowledge of mathematical concepts, particularly 3D math and visualization using linear algebra
- An eye for player-centered design
- Ability and willingness to articulate strengths and weaknesses of proposed features, and to advocate for alternatives
Benefits & conditions
Be an Early Applicant Remote Hiring Remotely in United States 82-100 Annually Senior level Remote Hiring Remotely in United States 82-100 Annually Senior level Develop and maintain scalable gameplay systems focused on enemy, boss, and ally behaviors for AAA games. Collaborate with content and engineering teams, architect flexible features, optimize performance, review code, mentor junior programmers, estimate work, and drive architecture development for enemy behavior systems. The summary above was generated by AI
This is a 12 month contract. This position is for temporary engagement through our staffing partner, Yoh Enterprise Solutions., The estimated base pay range for this role is listed below, this is an hourly rate. $82.74-$100 USD
Please note, Sony Interactive Entertainment conducts background checks at the offer stage for all new employees (which may include criminal background checks for some roles) and will need to process personal information to support these checks.
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