Software Engineer - Dexterous Manipulation

Apptronik Inc.
Mountain View, CA, United States
30 days ago
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Role details

Contract type
Permanent contract
Employment type
Full-time (> 32 hours)
Experience level
Experienced
Experience required
3 years minimum
Working hours
Regular working hours
Job source

Tech stack

Systems Engineering Computer Vision C++ (Programming Language) Software Quality Software Debugging Python (Programming Language) Kinematics Reinforcement Learning Information Technology Low Latency

Job description

The Software Engineer - Dexterous Manipulation is a core contributor to our robots’ ability to interact with the world with human-like precision. You will implement, tune, and deploy reinforcement learning and related learning-based control for high-DOF, multi-fingered robotic hands-translating state-of-the-art research (reinforcement / imitation learning, teleoperation retargeting) into reliable, production-grade software that runs in both simulation and on physical hardware. Working across simulation, hardware, and systems teams, you will get complex manipulation tasks working robustly on real robots., * Implement and tune control algorithms for multi-fingered hands-grasping, in-hand manipulation, and tactile-feedback integration.

  • Develop and maintain manipulation software with low-latency, reliable execution inside the real-time controls stack.
  • Translate state-of-the-art methods (RL / imitation policies, human-to-robot motion retargeting) into production-grade C++/Python.
  • Build and refine sim-to-real pipelines-hand models, domain randomization, and validation in IsaacSim / MuJoCo / Drake.
  • Deploy and debug manipulation capabilities on physical robots; diagnose sensor-noise, latency, and calibration issues.
  • Collaborate with hardware and systems engineers, feeding back on hand performance and sensor/actuator requirements.
  • Uphold code quality through rigorous testing, documentation, and peer review.

Requirements

  • Dexterous manipulation experience: multi-fingered grasping, in-hand manipulation, and high-DOF hand control.
  • Reinforcement learning for robotic control-reward design, training, and debugging-ideally applied to dexterous manipulation (imitation learning and diffusion policies a plus).
  • Strong Python and working C++ for real-time robotic software.
  • Hands-on experience training and validating policies in a physics simulator (IsaacSim, MuJoCo, or Drake).
  • Robotics fundamentals: kinematics, dynamics, and Jacobian-based control.
  • A track record of getting algorithms working on physical hardware, not simulation alone.
  • Nice to have: teleoperation (VR/haptic) and retargeting, tactile-sensing integration, computer vision (6D pose / point clouds), and end-effector bring-up & calibration., * BS/MS/PhD in Robotics, Computer Science, Electrical Engineering, or a related field.
  • 3+ years of relevant experience in robotic manipulation or complex motion control (recent PhD graduates considered).
  • Evidence of taking complex algorithms from research / simulation to successful deployment on physical hardware.

PHYSICAL REQUIREMENTS

  • Prolonged periods of sitting at a desk and working on a computer
  • Must be able to lift 15 pounds at times
  • Vision to read printed materials and a computer screen
  • Hearing and speech to communicate

About the company

Apptronik is a human-centered robotics company developing AI-powered robots to support humanity in every facet of life. Our flagship humanoid robot, Apollo, is built to collaborate thoughtfully with people, starting with critical industries such as manufacturing and logistics, with future applications in healthcare, the home, and beyond.

We operate at the cutting edge of Applied AI, applying our expertise across the full robotics stack to solve some of society’s most important problems. You will join a team dedicated to bringing Apollo to market at scale, tackling the complex challenges like safety, commercialization, and mass production to change the world for the better.

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