Graphics Verification Software Engineer
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Role details
Tech stack
Job description
As a Graphics Verification Software Engineer in Apple’s GPU Design Verification and Validation organization, you’ll ensure our complex GPU designs and software meet Apple’s quality standards through comprehensive hardware/software platform testing. Working with the complete software stack, you’ll validate designs that enable seamless execution of demanding graphics workloads.
Requirements
BS Required.
Experience in verifying hardware at system or component level
Experience programming with one or more of the following languages: C/C++, Perl, Ruby, Python
Preferred Qualifications
Excellent planning, collaboration, and communication abilities
Good knowledge of computer architecture, SoC, and memory sub-system micro-architecture
Experience building verification test plans and driving them to closure
Graphics knowledge, 3D graphics pipeline, OGL/OCL programming
Graphics driver knowledge
Experience with emulation systems
Ability to collaborate under tight schedules
Excellent planning, collaboration, and communication abilities
About the company
Do your life’s best work here - with the whole world watching. At Apple, new ideas and complex challenges have a remarkable ability to transform into phenomenal products, services, and customer experiences in a relatively short period.
Join Apple’s GPU team and contribute to the creation of graphics processing technology that powers millions of devices worldwide. As part of our growing team, you’ll work on pre-silicon validation of cutting-edge GPU microarchitectures, spanning from mobile devices to high-performance computers. Your role will involve exploring the intricate architectural details that drive exceptional graphics performance. Together, we’ll empower our customers to enjoy all the features they love on their devices!
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