Senior Backend Engineer

ELEVENTH HOUR
Dallas, TX, United States
11 days ago
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Role details

Contract type
Permanent contract
Employment type
Full-time (> 32 hours)
Experience level
Expert
Experience required
2 years minimum
Working hours
Regular working hours
Job source

Tech stack

Automation of Tests Microsoft Azure C Sharp (Programming Language) Code Review Continuous Integration Data Security Software Debugging Distributed Systems Fault Tolerance Online Service Provider Performance Tuning Data Storage Technologies
+4 more
System Availability Backend Event Driven Architecture Api Design

Job description

As a Senior Backend Engineer at Eleventh Hour Games, you will play a key role in shaping the technical direction of EHG. You will own core service architecture and scalability for gameplay-critical features like game server hosting, matchmaking, inventories/economy, and telemetry all while ensuring reliability under peak traffic and enabling rapid iteration by the broader engineering team. The ideal candidate thrives with complex problem-solving and brings strong communication skills to drive collaboration across a fully remote, global team. WHAT YOU’LL DO:

  • Own the architecture of core backend systems for Last Epoch: gameplay services, state/inventory services, player progression, and economy-related workflows.
  • Design and implement scalable APIs and event-driven pipelines.
  • Build for high availability and performance on Azure, including data storage, caching, queues, and background processing.
  • Establish engineering standards for C# backend development: patterns, performance practices, resilience, observability, and security.
  • Drive reliability practices: idempotency, consistency models, graceful degradation, incident response, and chaos-minded fault handling.
  • Partner with game design and product to translate gameplay requirements into robust technical solutions.
  • Improve code and feature velocity through reviews, architecture docs, and reusable frameworks/libraries.
  • Contribute to CI/CD and operational readiness: automated tests, deployments, monitoring/alerting, and run books., * Security & Compliance: Apply secure-by-default practices (authn/authz, proper secret handling, least privilege, and threat modeling for exposed endpoints).
  • System Design & Ownership: Define service boundaries, contracts, and data models; make key tradeoffs for cost/latency/consistency.
  • Scalability & Reliability: Implement durable messaging patterns, backpressure strategies, and fault-tolerant workflows.
  • Performance Engineering: Optimize hot paths in C# services and reduce latency through caching, batching, and efficient data access.
  • Observability: Ensure logs/metrics/traces support debugging and live operations; set SLOs/SLAs where appropriate.
  • On-Call: Diagnose and lead resolution of complex service, infrastructure, and live-ops issues; participation in an on-call rotation (Pager Duty)

Requirements

  • 5+ years building and supporting online services with SLA requirements
  • Strong backend engineering experience writing high performance C#
  • Production experience on Azure, with specific focus on AKS and CosmosDB
  • Demonstrated experience building distributed systems and event-driven architectures.
  • Deep understanding of data consistency, idempotency, retries, and failure modes.
  • Strong hands-on skills in API design, performance tuning, and operational excellence.
  • Experience designing systems that support real-time or near-real-time gameplay loops (sessions, lobbies, inventory updates, or matchmaking/server instance lifecycles).
  • Background in systems design, with ability to build maintainable, scalable solutions
  • Experience with mentoring engineers, code reviews, and setting technical standards
  • Excellent cross-discipline collaboration and communication skills

PREFERENCES:

  • 2+ years experience working in a game studio
  • Experience configuring console storefronts (PlayStation, Xbox, Switch)
  • Experience with PlayFab, Nitrado/GameFabric
  • Unity and Unreal experience
  • Experience optimizing performance across platforms (PC and console)
  • Knowledge of ARPGs, action combat systems, or similar
  • Experience building for GAAS

Reasonable Accommodation

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Good distractions

Talks and stories from around this role — technically off-topic, practically not.

1:38 min

Transitioning into backend engineering from web development

Stefan Lingler Stefan Lingler +1 · Coffee With Developers

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Addressing code review surrender and process exploitation

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Hiring backend developers with strong cultural fit

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The hidden costs of delayed peer code reviews

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