Virtual Reality / AI Engineer - Remote

Drevol LLC
United States
6 days ago
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Role details

Contract type
Temporary contract
Employment type
Full-time (> 32 hours)
Experience level
Expert
Working hours
Regular working hours
Job source

Tech stack

Computer Animation 3d Models 3D Computer Graphics Software Microsoft Windows Artificial Intelligence Software Debugging Software Engineering Virtual Reality Generative AI

Requirements

Strong hands-on experience developing Virtual Reality applications and immersive experiences. Unity development experience is mandatory. Strong understanding of VR architecture and how complete VR applications are designed, developed, integrated, and deployed. Experience developing VR applications for Android-based systems/devices. Strong experience working within Windows development environments. Experience with Blender, including 3D modeling, graphical development, asset creation, modification, and/or optimization. Strong knowledge of Artificial Intelligence, Generative AI, and AI-assisted development techniques. Demonstrated ability to identify and implement ways that AI can accelerate software, VR, and content-development workflows. Strong understanding of 3D graphics, rendering, animation, spatial environments, and interactive experiences. Experience optimizing VR applications for performance-constrained devices. Strong software engineering, debugging, problem-solving, and technical communication skills.

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Good distractions

Talks and stories from around this role — technically off-topic, practically not.

2:20 min

Exploring industry applications for virtual reality technology

Drishti Jain · LIVE

2:09 min

Introduction to building iOS augmented reality applications

Nermin Sehic · LIVE

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Differentiating augmented reality sensing from virtual reality

Nermin Sehic · LIVE

2:37 min

Tracing the evolution from early AI to generative AI

Mike Mike · World Congress 2025

5:43 min

Moving from enterprise software to virtual reality interfaces

Christian Grail · World Congress 2021

1:54 min

Executing adversarial attacks on three dimensional physical objects

Mirko Ross · World Congress 2023

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