Software Engineer I (Onsite)
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Role details
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Job description
Collins Aerospace is a leader in technologically advanced, intelligent solutions that help redefine the aerospace and defense industry. With a comprehensive portfolio and deep technical expertise, we help customers meet the demands of the global market. Join us and help shape the future of aerospace and defense. What You Will Do
- You will design, develop, document, test, and debug low-level software utilizing SoC peripherals to perform data exchange with discrete hardware via a bus such as I2C, SPI, or PCIe.
- You will design, develop, document, test, and debug middleware and application software containing logical and mathematical algorithms.
- You will perform hardware and low-level software integration resolving issues around timing, signal slew rates, device configuration, power-on sequences, data synchronization, memory management, etc.
- You will design and implement build procedures that are used to support hardware and software product development and function.
- You will coordinate with other project team members in the planning, design, development, and utilization of display systems to ensure smooth operations on software engineering activities.
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You will ensure compliance with program and product requirements and certification processes. What You Will Learn
- You will gain exposure to a variety of Avionics display systems and safety-critical software development.
- You will learn about the latest in embedded C++, BSP software design, and safety critical graphics APIs such as OpenGL SC, Vulkan SC, or ARINC 661.
- You will learn about the latest developments in display software technology. You will enhance your problem-solving and integration skills working with complex hardware and software systems.
Requirements
- Bachelor’s degree in Software Engineering or related Science, Technology, Engineering or Mathematics (STEM) major obtained by start date.
- U.S. citizenship is required, as only U.S. citizens are authorized to access information under this program/contract
- Well organized and demonstrated excellent problem-solving, decision-making, and teamwork skills
- Strong communication skills for effective communication to various audiences
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Experience may be obtained through on-the-job experience, research, coursework, or projects Qualifications We Prefer
- OpenGL, Vulkan, or other Graphics API experience
- Embedded C++, bare metal, or Platform Level Software Experience
- Experience with avionics display systems and safety-critical software development
- Familiarity with RTOS environments and low-level software integration
Benefits & conditions
- Onsite: Employees who are working in Onsite roles will work primarily onsite. This includes all production and maintenance employees, as they are essential to the development of our products. As part of our commitment to maintaining a secure hiring process, candidates may be asked to attend select steps of the interview process in-person at one of our office locations, regardless of whether the role is designated as on-site, hybrid or remote. The salary range for this role is 57,200 USD - 108,800 USD. The salary range provided is a good faith estimate representative of all experience levels. RTX considers several factors when extending an offer, including but not limited to, the role, function and associated responsibilities, a candidate’s work experience, location, education/training, and key skills. Hired applicants may be eligible for benefits, including but not limited to, medical, dental, vision, life insurance, short-term disability, long-term disability, 401(k) match, flexible spending accounts, flexible work schedules, employee assistance program, Employee Scholar Program, parental leave, paid time off, and holidays. Specific benefits are dependent upon the specific business unit as well as whether or not the position is covered by a collective-bargaining agreement. Hired applicants may be eligible for annual short-term and/or long-term incentive compensation programs depending on the level of the position and whether or not it is covered by a collective-bargaining agreement. Payments under these annual programs are not guaranteed and are dependent upon a variety of factors including, but not limited to, individual performance, business unit performance, and/or the company’s performance. This role is a U.S.-based role. If the successful candidate resides in a U.S. territory, the appropriate pay structure and benefits will apply.
About the company
At RTX, the world’s largest aerospace and defense company, 185,000 great minds are united by purpose and inspired to make a difference solving the world’s most complex problems. With our three market leading businesses, world-class operations and investments in research and development, we offer capabilities and opportunity no one else can. Together, we push the boundaries of known science and find new ways to connect and protect our world., At RTX, we’re a team of explorers united in our goal to push the boundaries of known science - and solve the world’s most complex problems. We design. We engineer. We code. We research. We patent. We test. We learn. We iterate. We manufacture. We produce. We are advancing aviation, building smarter defense systems and creating innovations to take us deeper into space. Progress is not inevitable. It is initiated - by tirelessly asking the hard questions and finding answers. Progress defines the future and defines us - because the progress we make matters.
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