Build & Release Engineer
- Discuss this with your agent
- Open in Claude
- Open in ChatGPT
Prepare application
- Draft this with your agent
- Open in Claude
- Open in ChatGPT
Role details
Tech stack
+17 more
Job description
- The Rockstar Games Online Services Team is a passionate development group, focused on growing and maintaining the technology platform that powers Rockstar’s online titles and our ability to deliver world-class player experiences.
- We design and maintain CI/CD pipelines enabling fast, safe, and repeatable software delivery across all environments.
- Collaborate with development, operations, security and QA teams to support the development and delivery of robust, high-quality software., * Continuous integration and deployment of internal tools and externally facing applications to multiple environments.
- Management and documentation of deployment processes and automation.
- Environment management to ensure all needs are covered for testing and development.
- Collaboration with other Rockstar technology teams across our worldwide studios.
Requirements
- 5+ years of configuration management and engineering for web applications, ideally supporting an Agile development process.
- Experience with automated build tools such as TeamCity, Jenkins, or equivalent.
- Experience defining, implementing, or improving continuous integration and deployment processes.
- Programming experience with an OOP language such as C# or Java.
- Automation skills utilizing a scripting language such as PowerShell, Bash, Python, or similar.
- Knowledge of distributed systems architecture and infrastructure.
- Adept at managing software release and deployment.
- Proficient in supporting multi-platform application development shops.
- Experience with containerization technology (preferably Docker).
- Experience with source control such as GitHub or Perforce.
- Experience with bug-tracking software., * Experience with branch and merge strategies.
- Experience with frontend technologies such as React, NextJs, Webpack or similar.
- Knowledge of SQL.
Benefits & conditions
Subject to those same considerations, the total compensation package for this position may also include other elements, including a bonus and/or equity awards, in addition to a full range of medical, financial, and/or other benefits. Details of participation in these benefit plans will be provided if an employee receives an offer of employment. If hired, employee will be in an “at-will position” and the company reserves the right to modify base salary (as well as any other discretionary payment or compensation or benefit program) at any time, including for reasons related to individual performance, company or individual department/team performance, and market factors.
NE Base Pay Range
$131,400 - $151,800 USD
About the company
At Rockstar Games, we create world-class entertainment experiences.
Become part of a team working on some of the most rewarding, large-scale creative projects to be found in any entertainment medium - all within an inclusive, highly-motivated environment where you can learn and collaborate with some of the most talented people in the industry.
Rockstar Games is on the lookout for a Build Engineer who possesses a passion for automating processes and supporting infrastructure and tools that support the deployment of client-facing software and services.
This is a full-time, in-office position based out of Rockstar’s game development studio in Andover, Massachusetts.
Apply for this position
This job is hosted externally. Click below to view the full posting and apply.
Prepare application
- Draft this with your agent
- Open in Claude
- Open in ChatGPT
Good distractions
Talks and stories from around this role — technically off-topic, practically not.
Moments
Explore playlistsVideos
See allRelated articles
See all
Dev Digest 121 - AI goes offline
How We Built a Worry-Free System That Runs for 10+ Years – And What We’d Do Again
Dev Digest 131 - AI'm not sure about OSS
Dev Digest 107 - And the OSScar goes to…