Principal Software Engineer, Perception Architect

ONE STOP COLLECTIBLE CORP
United States
1 day ago
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Role details

Contract type
Permanent contract
Employment type
Full-time (> 32 hours)
Experience level
Experienced
Experience required
2 years minimum
Working hours
Regular working hours
Job source

Tech stack

Computing Platforms Computer Vision Python (Programming Language) Rapid Prototyping Process Sensor Fusion Deep Learning Information Technology Hardware Acceleration Lidar

Job description

  • System Synthesis: Define the end-to-end perception architecture-assess new sensing (LiDAR, Radar, Camera) to the final fused world model.
  • Hardware-Software Co-Design: Partner with Compute and Sensing teams to influence the design, ensuring our algorithms have the “computational oxygen” they need.
  • Algorithmic Strategy: Lead the transition from current pipelines to AI innovation pipelines, while maintaining the safety and interpretability required for edge deployment.
  • Future-Proofing: Evaluate emerging technologies and determine their viability for the 3-5 year roadmap.
  • Performance Budgeting: Collaborate on rigorous metrics for latency and accuracy across diverse edge-computing environments.
  • Lead cross functional teams: to create a viable plan to move to new platforms and unlock further technical capabilities for Perception systems. Coordinate projects across partner teams to make sure work is aligned with the overall org direction.

Requirements

  • Education: Ph.D. or MS in Computer Science, Robotics, Electrical Engineering, or a related field with a focus on Computer Vision.
  • Experience: 8+ years in autonomous systems with at least 2 years in an architectural role, shipping and evolving perception systems
  • Deep Domain Expertise: Mastery of systems focused on Computer Vision, Deep learning, Foundational models, Sensor Fusion, and State Estimation (SLAM, EKF/UKF). Deep understanding of sensor modalities and their impact to perception/autonomy systems, including: Camera, lidar, radar.
  • Platform Proficiency: Deep understanding of hardware acceleration, component budgeting and transition to new platforms.
  • Mathematical Rigor: Strong foundation in 3D geometry, linear algebra, and probabilistic robotics.
  • Hands on Skills: Proficiency in C++ (production-grade) and Python (rapid prototyping). Ability to run experiments across system components and run metrics platforms.
  • Soft Skills: Curious, Data driven, with ability to translate complex technical trade-offs to non-technical stakeholders and executive leadership.

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Good distractions

Talks and stories from around this role — technically off-topic, practically not.

1:51 min

Mapping physical environments via extensive sensor fusion

Thomas Tomow Thomas Tomow · World Congress 2025

4:18 min

Prioritizing communication and structural awareness over strict tool mastery

Liam Hurrel +1 · World Congress 2021

1:25 min

Distinguishing artificial intelligence from deep learning

Sam Witteveen · Coffee With Developers

2:17 min

Validating lidar sensor models against real noise

Ulrich Wurstbauer +1 · LIVE

3:10 min

Fusing sensor data for the autonomous driver coach

Denis Grahovac · World Congress 2021

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System architecture for autonomous driving assistance features

Lukas Sucher Lukas Sucher +1 · World Congress 2024

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