Backend Engineer (Golang

Rushdown Studios
Saratoga Springs, NY, United States
2 days ago
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Role details

Contract type
Permanent contract
Employment type
Full-time (> 32 hours)
Experience required
1 year minimum
Compensation
$90,000.0 - $115,000.0
Working hours
Regular working hours
Job source

Tech stack

Application Programming Interfaces (APIs) Amazon Web Services Microsoft Azure C++ (Programming Language) Software Design Documents Amazon DynamoDB Video Game Development Game Engine Message Broker MongoDB Online Service Provider RabbitMQ
+9 more
Redis Cloud Services Google Cloud Backend Kubernetes Apache Kafka Non-relational Database Amazon Simple Queue Service (SQS) Microservices

Job description

Rushdown Studios is looking for an experienced Backend Engineer to join us in support of our partner studio! In this role, you’ll work to build out game backends and encounter a variety of unique technical challenges.

Our ideal candidate is a self-motivated and demonstrated team player with the ability to juggle and jump between different tasks as necessary. Game development experience is preferred due to the nature of this project, but it’s not mandatory; we encourage you to apply even if you don’t meet all of the requirements listed below!

Work Location: For this role, we are only able to consider candidates willing to work from our office in Saratoga Springs, NY on a hybrid basis (e.g., Tuesday-Thursday). This is not a fully remote position and, in this case, Rushdown is not able to offer relocation assistance to successful candidates located outside of a reasonable commuting distance.

Disclaimer: Please note that this is not a gameplay engineering role.

Responsibilities

  • Prototype and build cloud-based microservices in the backend.
  • Develop new services and author software design documents.
  • General support for live features and releases.
  • Work closely with our partners and take / provide technical feedback.
  • Contribute to a healthy technical culture that encourages engineers to learn and grow.
  • Partner with designers to iterate on features and optimize for a smoother player experience.

Requirements

  • Three (3) years of professional experience using Go to write high-performance applications.
  • At least one (1) year of professional experience with C++.
  • Ability to dive into a game engine to complete a task.
  • Proficiency with scalable non-relational database solutions (e.g., MongoDB, DynamoDB, Redis).
  • Willingness to selflessly put player experiences first - before even your own code and ego.
  • Ability to comfortably navigate and integrate with one or more cloud service providers (e.g., AWS, Azure, GCP).
  • Proactive approach to communication, particularly when it comes to unblocking yourself and navigating obstacles as part of a team.

Nice-to-Haves

  • Familiarity with game server scaling and orchestration frameworks.
  • Experience with message brokers (e.g., RabbitMQ, Kafka, Amazon SQS).
  • Experience with PlayFab, Epic Online Services, or other popular backend game services.
  • Experience integrating Steam, PlayStation, Xbox, or Nintendo APIs or adhering to their Technical Requirements Checklists (TRCs).

Benefits & conditions

  • Compensation: $90,000-115,000/year. Please note that final base pay will ultimately depend upon a combination of factors, including your prior experience, general qualifications, and broader skill set.
  • 9 Paid Holidays plus Flexible PTO and Annual Winter Break Closure
  • Medical, Dental, and Vision Insurance
  • Annual Video Game Budget
  • 401(k) Retirement Plan
  • Paid Parental Leave

EEO Statement

At Rushdown Studios, we believe that we’re made better by each of the different perspectives that our team members bring to the table. We said it above, and we’ll say it again: We want to hear from you, even if you don’t meet all of the requirements for a specific role.

About the company

Founded by games industry veterans, Rushdown was created with a simple philosophy in mind: We believe that when talented developers are consistently challenged and given clear ownership of their work, extraordinary things will happen. As a co-dev game studio, we now focus on solving some of the most difficult problems that face multiplayer games - and we bring our experience working on games like PUBG, League of Legends, and Rocket League with us. We truly love the work we do and we want to funnel our passion and expertise into features and games that billions of players will enjoy worldwide.

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Good distractions

Talks and stories from around this role — technically off-topic, practically not.

1:38 min

Transitioning into backend engineering from web development

Stefan Lingler Stefan Lingler +1 · Coffee With Developers

3:55 min

Demonstrating semantic routing thresholds with the Redis vector library

2:01 min

Migrating existing applications from MongoDB to Postgres

Nikita Shamgunov Nikita Shamgunov · World Congress 2024

1:52 min

Structuring and scaling the backend engineering team

Stefan Lingler Stefan Lingler +1 · Coffee With Developers

4:37 min

Transitioning into game development from other tech roles

Brenda Romero Brenda Romero · World Congress 2021

3:42 min

Comparing in-memory and Redis storage for cache scalability

Simone Sanfratello · World Congress 2022

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