Game designer (part-time)
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Role details
Tech stack
Job description
- The name of the project(s): Tidy Shelf, Square Block Jam, Hidden Object
- Genres: Casual
- Platforms: Mobile, iOS, Android
We’re an international mobile product company based in Cyprus, with a growing team of 35+ people. Since 2019, we’ve been creating mobile games for a global audience, combining creativity with world-class talent. Our portfolio features 15+ mobile games across iOS, Android, and the Amazon Appstore, reaching 60+ million installs and 600K monthly active users. Our games engage players, challenge their thinking, and create memorable experiences. We leverage data-driven decision-making, rapid experimentation, and scalable product strategies to build apps that perform, grow, and lead in their categories. For which tasks (responsibilities)?
- Develop and document features and logic based on inputs for the team: concepts, GDDs, technical descriptions for the team, and keeping documentation up to date.
- Work on Level Design: design levels, build level matrices, and establish difficulty and progression.
- Work with balance tables, configs, formulas, and basic calculations.
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Collect references, decompose competitors’ features, and analyze similar mechanics used by competitors. What kind of professional are we looking for?, Opportunity to participate in exciting and diverse projects.
- Low-bureaucracy environment and friendly team culture.
- Opportunity to make an impact - freedom to propose ideas, drive performance, and implement your own initiatives.
- Professional growth - opportunities to develop skills and gain experience across different verticals. What are the conditions and bonuses?
Requirements
2+ years of commercial experience working as a Game Designer (Generalist).
- Hands-on experience with Puzzle, Casual, or Hybrid Casual genres.
- Experience with Level Design, including designing, tuning, and balancing game levels.
- Experience owning game features from concept to implementation - from defining the concept and preparing requirements to integration and analyzing the results.
- Ability to structure information and create clear, well-organized game documentation, including design documents, mechanic descriptions, feature requirements, and other relevant materials.
- Confident use of AI tools in day-to-day work for analysis, idea generation and structuring, documentation, and workflow optimization.
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Experience working with Unity will be a strong advantage. What is important for us in a person?
- Availability to stay in touch and respond during the working day. Why do we enjoy working here?
Benefits & conditions
Part-time position with an hourly rate ($) - a great opportunity for freelancers.
- Flexible working hours & Remote work.
- B2B contract with a Cyprus-based company.
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