Junior Design Engineer for AM (FFF) Footwear
KOOBZ INC.
Ventura, CA, United States
2 days ago
- Discuss this with your agent
- Open in Claude
- Open in ChatGPT
Apply on www.wayup.com
Prepare application
- Draft this with your agent
- Open in Claude
- Open in ChatGPT
Role details
Contract type
Permanent contract
Employment type
Full-time (> 32 hours)
Experience level
Starter
Working hours
Regular working hours
Languages
English
Job source
Tech stack
Computer-Aided Design
Logic Synthesis of Circuits
Scripting
Job description
You’ll turn footwear concepts into manufacturable 3D geometry. Our production team handles slicing and printing; your job is to hand them models that print well the first time. Expect a fast loop between your models and their test parts. What you’ll do
- Model Upper midsole, outsole and structural components for FFF, from concept geometry to release-ready files
- Apply design-for-AM constraints in the geometry itself: self-supporting angles, wall thickness, orientation-aware features, tolerance and shrinkage compensation
- Build and grade parts across a full size run, working from lasts and fit data
- Work closely with the production team on printability feedback, and revise geometry based on what comes off the machines
- Maintain clean, parametric, well-organised files so models can be regraded and revised without rebuilding
- Collaborate with designers, pattern makers and production through sampling and pre-production
Requirements
- Degree in product design engineering, industrial design, footwear design, 3D/digital design or equivalent hands-on experience
- Proficient in poly and sub-d modelling - clean topology, controlled edge flow, creasing and support loops, the ability to hold a surface where it matters and let it relax where it doesn’t
- UV unwrapping - sensible seam placement, minimal distortion, packed and consistent texel density
- Rendering - you can light and present a shoe well enough for design reviews and client-facing imagery (Cycles/Eevee, or comparable)
- Blender as your primary tool, or fluency in something close enough that you’ll be up to speed in weeks
- Working understanding of FFF constraints and how they shape geometry - overhangs, wall behavior, layer adhesion, anisotropy, warping
- Clean, organized, revisable file habits - someone else should be able to open your scene and change it
- Understanding of how a shoe is built: last, upper, midsole, outsole, fit and sizing
- Comfortable with iteration and being wrong quickly
-
English, written and spoken Strongly preferred
- Blender geometry nodes - we use procedural setups heavily to keep our modelling non-destructive and editable. Comfort building and reading node trees, working with attributes, instancing and field-driven geometry matters more here than any specific technique. Strongest signal in this whole application.
- Computational or generative design background: Grasshopper, nTop, Python scripting, or your own tooling
- Understanding of how flexible materials (TPU/TPE across shore hardnesses) behave when printed, and how to design around it
- Hands-on printing experience of your own - not part of the job, but it shows in the geometry
- Familiarity with FEA or simulation for compliant structures
- Footwear-specific software (Shoemaster, ICad, Romans CAD) or last modification experience
- Sports or biomechanics knowledge - gait, pressure mapping, foot anatomy
Apply for this position
This job is hosted externally. Click below to view the full posting and apply.
Apply on www.wayup.com
Prepare application
- Draft this with your agent
- Open in Claude
- Open in ChatGPT
Good distractions
Talks and stories from around this role — technically off-topic, practically not.
Moments
Explore playlistsVideos
See allRelated articles
See all
LM
Luis Minvielle
over 2 years ago
KM
Kaleb McKelvey
How to Write a CV and Interview if You Don't Fully Qualify For The Job
over 3 years ago
DC
Daniel Cranney
Are design and development really just the same thing?
over 1 year ago
JF
Jonas Fritzsch
Résumé-Driven Development: How IT trends affect the job market for software developers
almost 5 years ago
TL
Thomas Limbüchler
System change: restart as developer?
over 5 years ago
CH
Chris Heilmann
Declarative Design and a fresh take on collaboration with developers
over 1 year ago