Junior Design Engineer for AM (FFF) Footwear

KOOBZ INC.
Ventura, CA, United States
2 days ago
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Role details

Contract type
Permanent contract
Employment type
Full-time (> 32 hours)
Experience level
Starter
Working hours
Regular working hours
Languages
English
Job source

Tech stack

Computer-Aided Design Logic Synthesis of Circuits Scripting

Job description

You’ll turn footwear concepts into manufacturable 3D geometry. Our production team handles slicing and printing; your job is to hand them models that print well the first time. Expect a fast loop between your models and their test parts. What you’ll do

  • Model Upper midsole, outsole and structural components for FFF, from concept geometry to release-ready files
  • Apply design-for-AM constraints in the geometry itself: self-supporting angles, wall thickness, orientation-aware features, tolerance and shrinkage compensation
  • Build and grade parts across a full size run, working from lasts and fit data
  • Work closely with the production team on printability feedback, and revise geometry based on what comes off the machines
  • Maintain clean, parametric, well-organised files so models can be regraded and revised without rebuilding
  • Collaborate with designers, pattern makers and production through sampling and pre-production

Requirements

  • Degree in product design engineering, industrial design, footwear design, 3D/digital design or equivalent hands-on experience
  • Proficient in poly and sub-d modelling - clean topology, controlled edge flow, creasing and support loops, the ability to hold a surface where it matters and let it relax where it doesn’t
  • UV unwrapping - sensible seam placement, minimal distortion, packed and consistent texel density
  • Rendering - you can light and present a shoe well enough for design reviews and client-facing imagery (Cycles/Eevee, or comparable)
  • Blender as your primary tool, or fluency in something close enough that you’ll be up to speed in weeks
  • Working understanding of FFF constraints and how they shape geometry - overhangs, wall behavior, layer adhesion, anisotropy, warping
  • Clean, organized, revisable file habits - someone else should be able to open your scene and change it
  • Understanding of how a shoe is built: last, upper, midsole, outsole, fit and sizing
  • Comfortable with iteration and being wrong quickly
  • English, written and spoken Strongly preferred

  • Blender geometry nodes - we use procedural setups heavily to keep our modelling non-destructive and editable. Comfort building and reading node trees, working with attributes, instancing and field-driven geometry matters more here than any specific technique. Strongest signal in this whole application.
  • Computational or generative design background: Grasshopper, nTop, Python scripting, or your own tooling
  • Understanding of how flexible materials (TPU/TPE across shore hardnesses) behave when printed, and how to design around it
  • Hands-on printing experience of your own - not part of the job, but it shows in the geometry
  • Familiarity with FEA or simulation for compliant structures
  • Footwear-specific software (Shoemaster, ICad, Romans CAD) or last modification experience
  • Sports or biomechanics knowledge - gait, pressure mapping, foot anatomy

Apply for this position

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