Software Engineer
Activision Blizzard, Inc.
United States
1 day ago
- Discuss this with your agent
- Open in Claude
- Open in ChatGPT
Apply on www.thejobnetwork.com
Prepare application
- Draft this with your agent
- Open in Claude
- Open in ChatGPT
Role details
Contract type
Permanent contract
Employment type
Full-time (> 32 hours)
Experience level
Expert
Working hours
Regular working hours
Job source
Tech stack
Apple Mac Systems
Apple Xcode
C++ (Programming Language)
Program Optimization
Direct3D
Memory Management
Windows API
OpenGL
Multithreading
Requirements
- Mastery of C++
- Extensive experience with code optimization
- Expert with OpenGL
- Experience with multi-threaded programming, templates, memory management, and the C++ standard library
- Overall impressive human
PLUSES
- Porting and optimization experience in Win32 game software for OS X
- Xcode or Clang experience
- OpenGL 2.1 and OpenGL 4 experience
- Direct3D knowledge
- Cocoa knowledge
About the company
We believe your choice in operating system should not gate your access to our worlds. That pledge is not without its challenges…Our lot is to embrace those challenges. We port, we optimize, and we fight to ensure gameplay is first on our preferred Apple platforms. We’re looking for talented engineers to help maintain that pledge. Heed our call. We are the Kodiaks, Lions, and Capitans of Blizzard Entertainment. We are Mac Paladins. We are guardians of the Blizzard experience. Are you one of us?RESPONSIBILITIES
- Port, improve, and maintain our OpenGL engine for World of Warcraft, StarCraft II, Heroes of the Storm, Diablo III, and future titles on Apple operating systems.
- Develop technical solutions for challenges faced in porting, including custom tools.
Apply for this position
This job is hosted externally. Click below to view the full posting and apply.
Apply on www.thejobnetwork.com
Prepare application
- Draft this with your agent
- Open in Claude
- Open in ChatGPT
Good distractions
Talks and stories from around this role — technically off-topic, practically not.
Moments
Explore playlistsVideos
See allRelated articles
See all
CH
Chris Heilmann
about 2 years ago
CH
Chris Heilmann
Dev Digest 129 - Now that's what I call private data!
about 2 years ago
LM
Luis Minvielle
10 Coding Games to Teach You How to Code
over 3 years ago
CH
Chris Heilmann
Dev Digest 103 - Superb Owl Trafficking
over 2 years ago
CH
Chris Heilmann
Dev Digest 112 - The True Crime of AI Development
over 2 years ago
CH
Chris Heilmann
Dev Digest 130 - The Diablo is in the details
about 2 years ago