Graphics Algorithm Architect
Eu Recruit
Cambridge, UK
11 days ago
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Role details
Contract type
Permanent contract
Employment type
Full-time (> 32 hours)
Experience level
Expert
Experience required
10 years minimum
Working hours
Regular working hours
Job source
Tech stack
Computer Programming
Computer Graphics
Digital Rendering
DirectX (Software)
OpenGL
OpenCL
Performance Tuning
Software Engineering
Graphics Processing Unit (GPU)
Parallel Computation
Information Technology
Ray Tracing
Job description
Our client is looking for a Senior Graphics Algorithm Architect to research, design and optimise advanced graphics algorithms for next-generation rendering systems. The role combines computer graphics research with practical GPU engineering and will focus on technologies such as Ray Tracing, Path Tracing, Physically Based Rendering, screen-space effects and next-generation image reconstruction., * Lead research and architecture of algorithms for next-generation graphics rendering pipelines.
- Work on Ray Tracing, Path Tracing, Physically Based Rendering, SSR, SSAO, DLSS/FSR-style technologies and related rendering techniques.
- Design and optimise high-performance GPU graphics algorithms.
- Optimise algorithms for GPU parallel computing architectures.
- Improve performance and stability across geometry processing, shader compilation, texture management and GPU scheduling.
- Improve frame rate, latency and power efficiency of rendering workloads.
- Track emerging graphics technologies and contribute to future technical direction.
- Contribute research through technical publications, papers, patents, white papers or industry-facing technical work.
Requirements
- Degree in Computer Science, Computer Graphics, Electronic Engineering, Applied Mathematics or a related field.
- Extensive hands-on experience in computer graphics, GPU algorithms, real-time rendering or related areas.
- Strong knowledge of modern graphics pipelines and rendering technologies.
- Experience implementing and optimising high-performance GPU algorithms.
- Knowledge of Ray Tracing, Path Tracing, PBR, screen-space effects, image reconstruction or similar technologies.
- Experience with areas such as geometry processing, shader compilation, texture management or GPU scheduling.
- Strong understanding of GPU parallel computing and graphics performance optimisation.
- Strong programming and algorithm-development skills.
- Experience with technologies such as Vulkan, OpenGL ES, Metal, DirectX 11/12 or OpenCL.
Desirable
- PhD in Computer Graphics, GPU Architecture or a related field.
- Publications at recognised graphics conferences or journals.
- Experience bringing graphics algorithm architectures into commercial products.
- Patents, technical publications, white papers or other significant technical contributions.
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