Game Designer

Meta
Royal Leamington Spa, UK
6 days ago
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Role details

Contract type
Permanent contract
Employment type
Full-time (> 32 hours)
Experience level
Experienced
Experience required
3 years minimum
Working hours
Regular working hours
Job source

Tech stack

Artificial Intelligence Video Game Development Design of User Interfaces Vector Graphics Figma

Job description

Horizon Worlds is a cornerstone of Meta’s core mission to connect people. Our team is opening this vision out to millions of users yet to make their first game. We are looking for a Game Designer to create engaging and delightful experiences within Horizon Worlds.In this role you will be responsible for design and prototyping systems and features across the Horizon ecosystem alongside other designers and engineers, working with advanced agentic tools to give the power of creation to more people., 1. Drive the design development of features created within Horizon

  1. Bring design solutions to life with dynamic interactive prototypes and support their final delivery in-product
  2. Create original documentation and supporting evidence, collating research findings and working with engineers and product managers to assess viability
  3. Develop and maintain tools and systems for creating designs, explore new methodologies and practices to aid speedy development
  4. Iterate existing solutions based on analytics and user feedback, addressing gaps or issues raised
  5. Build strong collaborative working relationships across the team to ensure consistent high quality user experiences
  6. Integrate new technologies and ideas into Horizon Worlds to empower creators

Requirements

  1. 3+ years of commercial feature design experience within games
  2. Interest in and understanding of a broad variety of game genres and styles
  3. Experience with tools such as Figma and a good understanding of creating comprehensive documentation and designs
  4. Experience creating comprehensive design documentation and presenting designs to cross-discipline teams
  5. Experience constructing and working within UI and mechanic design systems
  6. Experience with AI creation tools and systems

Preferred Qualifications:

Preferred Qualifications:

  1. Experience adhering to and implementing responsible, ethical AI practices (e.g., risk assessment, bias mitigation, quality and accuracy reviews)
  2. Experience with UI design or artistic skills for creating original raster/vector art for mockups
  3. Demonstrated ongoing AI skill development (e.g., prompt/context engineering, agent orchestration) and staying current with emerging AI technologies
  4. Experience with user experience research and feedback, and using both qualitative and quantitative data to improve designs and propose new solutions
  5. Knowledge and/or experience with game development engines (Unreal, Unity, etc)
  6. Demonstrated ability to integrate AI tools to optimize/redesign workflows and drive measurable impact (e.g., efficiency gains, quality improvements)
  7. Portfolio showing previous work

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Good distractions

Talks and stories from around this role — technically off-topic, practically not.

5:04 min

Configuring the Figma MCP for local code generation

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Assigning appropriate roles and labels to vector graphics

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Finding inspiration for real-world impact through video games

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2:17 min

Enhancing player experience through humanly mediated artificial intelligence

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Implementing custom component libraries with Figma

Philipp Kremer · World Congress 2023

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Integrating artificial intelligence algorithms as primary game design mechanics

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