Senior Software Engineer

Light & Wonder
Raleigh, NC, United States
3 days ago
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Role details

Contract type
Permanent contract
Employment type
Full-time (> 32 hours)
Experience level
Expert
Experience required
5 years minimum
Working hours
Regular working hours

Tech stack

3D Computer Graphics Software Microsoft Windows Application Programming Interfaces (APIs) Artificial Intelligence C Sharp (Programming Language) C++ (Programming Language) Compilers Profiling Software Debugging Video Game Development Microsoft Visual Studio Object-Oriented Software Development
+6 more
Programming Environments Software Tools Software Engineering Product Software Implementation Methods Software Quality Assurance (SQA) Software Version Control

Job description

  • Design, code, integrate, test, and debug game software for slot machines.
  • Demonstrate a strong understanding of the platform hardware, libraries, and operating system.
  • Provide input on game design and scheduling as it relates to software implementation.
  • Effectively communicate technical requirements to team members.
  • Collaborate with software quality assurance engineers to ensure regulatory compliance and timely product release.
  • Cultivate, maintain, and disseminate internal systems knowledge while providing feedback on platform and tools implementation.
  • Mentor junior engineers in related studios and throughout Game Development.
  • Create or update documentation related to new features, interfaces, and usage.
  • Contribute to in-house development toolset and engineering support.
  • Maintain up-to-date knowledge on new programming methods and technologies.
  • Use Claude Code and Cowork intentionally as part of daily engineering work - coding, debugging, test writing, and documentation.
  • Apply healthy skepticism to AI-generated output: check for invented APIs or methods, subtly incorrect logic, and missed edge cases before work moves to review.
  • Set the standard for how the team verifies AI-assisted work; help others recognize and work around common AI shortcomings rather than taking output at face value.
  • Take a leading role evaluating and adopting agentic coding workflows as they mature, weighing fit against our regulatory constraints.

Requirements

Training and/or Experience:

  • 5+ years of professional experience in a software development team
  • 2D and 3D graphics programming experience (Unity or Godot experience is preferred)
  • Gaming industry experience is preferred, but not required

Knowledge, Skills and Abilities:

  • Proficient in C# or C++ with a strong understanding of object-oriented design concepts
  • High degree of comfort with software development tools such as IDEs/compilers, debuggers, profilers, and version control systems
  • Familiarity with working in a Windows programming environment, including Unity and Visual Studio
  • Enjoy working in a creative environment
  • Strong multi-tasking skills
  • Excellent written and verbal communication skills
  • Ability to work well with others in a team environment
  • Practical, daily experience with AI coding assistants, with the judgment to catch common failure modes - confident-but-wrong answers, hallucinated functions, outdated patterns - and work around them.
  • Track record of using AI tools to take on higher-complexity work while maintaining rigorous verification habits; able to coach others on catching AI mistakes early.

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Good distractions

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