Senior Software Engineer
Light & Wonder
Raleigh, NC, United States
3 days ago
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Role details
Contract type
Permanent contract
Employment type
Full-time (> 32 hours)
Experience level
Expert
Experience required
5 years minimum
Working hours
Regular working hours
Job source
Tech stack
3D Computer Graphics Software
Microsoft Windows
Application Programming Interfaces (APIs)
Artificial Intelligence
C Sharp (Programming Language)
C++ (Programming Language)
Compilers
Profiling
Software Debugging
Video Game Development
Microsoft Visual Studio
Object-Oriented Software Development
+6 more
Programming Environments
Software Tools
Software Engineering
Product Software Implementation Methods
Software Quality Assurance (SQA)
Software Version Control
Job description
- Design, code, integrate, test, and debug game software for slot machines.
- Demonstrate a strong understanding of the platform hardware, libraries, and operating system.
- Provide input on game design and scheduling as it relates to software implementation.
- Effectively communicate technical requirements to team members.
- Collaborate with software quality assurance engineers to ensure regulatory compliance and timely product release.
- Cultivate, maintain, and disseminate internal systems knowledge while providing feedback on platform and tools implementation.
- Mentor junior engineers in related studios and throughout Game Development.
- Create or update documentation related to new features, interfaces, and usage.
- Contribute to in-house development toolset and engineering support.
- Maintain up-to-date knowledge on new programming methods and technologies.
- Use Claude Code and Cowork intentionally as part of daily engineering work - coding, debugging, test writing, and documentation.
- Apply healthy skepticism to AI-generated output: check for invented APIs or methods, subtly incorrect logic, and missed edge cases before work moves to review.
- Set the standard for how the team verifies AI-assisted work; help others recognize and work around common AI shortcomings rather than taking output at face value.
- Take a leading role evaluating and adopting agentic coding workflows as they mature, weighing fit against our regulatory constraints.
Requirements
Training and/or Experience:
- 5+ years of professional experience in a software development team
- 2D and 3D graphics programming experience (Unity or Godot experience is preferred)
- Gaming industry experience is preferred, but not required
Knowledge, Skills and Abilities:
- Proficient in C# or C++ with a strong understanding of object-oriented design concepts
- High degree of comfort with software development tools such as IDEs/compilers, debuggers, profilers, and version control systems
- Familiarity with working in a Windows programming environment, including Unity and Visual Studio
- Enjoy working in a creative environment
- Strong multi-tasking skills
- Excellent written and verbal communication skills
- Ability to work well with others in a team environment
- Practical, daily experience with AI coding assistants, with the judgment to catch common failure modes - confident-but-wrong answers, hallucinated functions, outdated patterns - and work around them.
- Track record of using AI tools to take on higher-complexity work while maintaining rigorous verification habits; able to coach others on catching AI mistakes early.
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