Software Prototyping Engineer

Apple Inc.
United States
7 days ago
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Role details

Contract type
Permanent contract
Employment type
Full-time (> 32 hours)
Experience level
Expert
Experience required
6 years minimum
Working hours
Regular working hours
Job source

Tech stack

C (Programming Language) Application Programming Interfaces (APIs) Artificial Intelligence Apple IOS Apple Products Apple Mac Systems C++ (Programming Language) Computer Networks Computer Engineering Software Debugging File Systems Dynamic Random-Access Memory
+6 more
Python (Programming Language) OpenGL OpenCL Software Prototyping Software Engineering Swift (Programming Language)

Job description

Imagine what you could do here. At Apple, new ideas have a way of becoming products, services, and customer experiences very quickly. Every single day, people do amazing things at Apple! Do you want to impact billions of users by developing an extraordinary product with a prime focus on accuracy, understandability, and performance of the product? Dynamic, Inspiring people and Innovative technologies are the norm here.

The System Performance Architecture team is responsible for all aspects of performance spanning hardware (CPU, GPU, DRAM, storage), software (OS, drivers, applications), and other system characteristics (thermals, power, acoustics). This spans performance modeling, guiding architecture tradeoffs, performance verification, performance debug, and workload characterization., We have an outstanding opportunity for a Software Prototyping Engineer to define the future of Apple Silicon platforms. This position is a multi-disciplinary engineering role encompassing software development, computer system design, and workload analysis. The candidate will spearhead prototyping efforts around emerging workflows (including AI/ML, gaming, consumer, and developer domains) to influence the next generation of Apple products.

Requirements

Bachelors Degree in EE or Computer Engineering and minimum 6 years of industry experience in Computer Architecture, performance analysis, or hardware modeling

Experience with macOS, iOS, and/or iPadOS

Experience with PnP (Power and Performance) analysis and telemetry

Proficiency in C, C++, Python, and Swift

Experience in software engineering, workload profiling, analysis, and debugging

Preferred Qualifications

Masters Degree in EE/Computer Engineering or equivalent of relevant working experience is preferred

Exposure to Camera, Filesystem, and Networking software stacks.

Experience with GPU APIs (e.g., Metal, OpenGL, OpenCL).

Understanding of macOS power, thermal, and battery management algorithms.

Ability to communicate complex technical concepts to diverse audiences across hardware and software teams

Excellent written and verbal communication skills

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