Staff Software Engineer (Rendering)

Metrea Management Llc
London, UK
2 months ago

Role details

Contract type
Permanent contract
Employment type
Full-time (> 32 hours)
Experience level
Expert
Experience required
5 years minimum
Working hours
Regular working hours
Job source

Tech stack

Clean Code Principles Application Programming Interfaces (APIs) C++ (Programming Language) Software Debugging DirectX (Software) OpenGL Shading Language OpenGL Real Time Systems HLSL Ray Tracing Unreal Engine Vulkan Graphics API
+1 more
Programming Languages

Job description

In this role you will join our World team and work on optimization of real-time rendering systems, with an emphasis on modern rendering techniques and GPU pipeline mastery. While expertise with Unreal Engine is not mandatory, it is considered a significant advantage. As a candidate you will bring a deep understanding of rendering architectures, shader programming, and the latest technologies., * Collaborate closely with artists, designers, and other engineers to bring creative visions to life while maintaining technical feasibility

  • Profile, debug, and optimize GPU and CPU performance to meet performance benchmarks
  • Write, maintain, and document clean, reusable, and efficient code
  • Integrate rendering features seamlessly into existing pipelines and identify areas for innovation
  • Stay updated on the latest advancements in real-time rendering and integrate applicable technologies into the workflow, This is a full-time non-exempt position with typical working hours of Monday through Friday, 9:00 a.m. to 6:00 p.m. Hours and work shifts may change in accordance with department and business needs. Exempt Employees must have the ability to be on-call and available, as business needs require. Non-Exempt employees may be required to work over 40 hours per week with approval from the department manager.

Requirements

Do you have experience in Unreal Engine?, * Strong understanding of the GPU pipeline and modern rendering architectures

  • Expertise in HLSL/GLSL or equivalent shader programming languages
  • Proficiency with DirectX, Vulkan, OpenGL, or other low-level graphics APIs
  • Experience implementing modern rendering techniques such as deferred shading, compute shader driven drawing, ray tracing effects and similar
  • Ability to profile and optimize rendering performance for real-time applications
  • 5+ years of C++ programming experience
  • Bonus: In-depth knowledge of Unreal Engine 4/5 source code, rendering modules, and provided shaders

In addition to the above, any of the following would be beneficial:

  • Passion for pushing the boundaries of what is possible in real-time rendering
  • Strong communication skills and a collaborative mindset to work effectively within a multidisciplinary team
  • Self-motivated with a proactive approach to problem-solving
  • Flexibility to adapt to new challenges and technologies as they arise
  • Experience in gaming, simulation, or VR/AR projects is a plus

Benefits & conditions

Pulled from the full job description

  • Company pension
  • Private medical insurance
  • Cycle to work scheme
  • Car scheme, * Private Medical Insurance
  • Subsided gym membership / plans through Wellhub
  • Electric Car scheme
  • Cycle to work scheme
  • Salary sacrificed pension scheme
  • Free lunch on office days
  • Enhanced Parental Leave
  • 30 days annual PTO plus b/h
  • Bonus Scheme
  • Personal development opportunities

About the company

Metrea delivers effects-as-a-service to national security partners across five domains and more than a dozen mission areas. These include airborne ISR, electronic warfare, secure communications, aerial refuelling, special air missions, aerial firefighting, and advanced simulation. We own the whole stack: designing, building, and operating turnkey capabilities that give our partners decisive, asymmetric advantage against rapidly evolving threats.

Our operating model is built around three interlocking pillars. The Support Groups provide a global shared-service - spanning people, finance, platform, operations, legal, and engagement. This frees up our Core Groups, who develop and own mission capabilities end-to-end, to focus entirely on delivery. The Market Groups apply a regional lens, ensuring that our agile and adaptable capabilities remain aligned to the wicked problems that matter most to our partners across the Americas, EMEA, and Asia-Pacific.

At the heart of our model is a simple but powerful idea: be a true partner with skin in the game. Our partners need effects, not just equipment. By owning the full stack - from the lab to the field - we are able to drive a continuous cycle of innovation that keeps our partners ahead. It’s a fast-moving, intellectually demanding environment where talented people are given real responsibility, work on problems that matter, and contribute to an enterprise that is growing quickly and deliberately.

Headquartered in Washington, DC, with facilities across the United States, the United Kingdom, as well as Continental Europe and Asia-Pacific.

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