Advanced DevOps Games Software Engineer

PROPERTY VALUE, INC.
Orlando, FL, United States
10 days ago
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Role details

Contract type
Temporary contract
Employment type
Full-time (> 32 hours)
Experience level
Experienced
Experience required
3 years minimum
Working hours
Regular working hours
Job source

Tech stack

Amazon Web Services Build Automation Automation of Tests Microsoft Azure Bash Shell C Sharp (Programming Language) C++ (Programming Language) Computer Programming Continuous Integration Software Debugging DevOps Github
+30 more
Groovy Python (Programming Language) Key Management Perforce Windows PowerShell Ansible Prometheus Distributed Caching Security Software Software Engineering Datadog Scripting Google Cloud Delivery Pipeline Grafana Mttr Multi-Cloud Backend Git Cloudformation Containerization Gitlab-ci Kubernetes Build Tools Unreal Engine Cloudwatch Terraform Software Version Control Docker Jenkins

Job description

Reporting to a Software Engineering Manager, as an Advanced DevOps & Automation Engineer, you will be responsible for designing, implementing, and maintaining scalable systems and tools that improve developer velocity, build stability, and service reliability across multiple environments. Your work will have a direct impact on how our teams develop, integrate, and deliver world-class sports entertainment experiences., * Design, implement, and maintain robust CI/CD pipelines for Unreal Engine game clients, backend services, and tools using C++, python, c#, groovy, and more.

  • Automate build, deployment, and environment management processes across Dev, Staging, and Production.
  • Develop and maintain infrastructure-as-code solutions (e.g., Terraform, Ansible, CloudFormation).
  • Monitor, diagnose, and resolve issues affecting build stability, uptime, and environment health.
  • Collaborate closely with gameplay, backend, and tools engineers to identify and eliminate workflow bottlenecks within Unreal Engine.
  • Manage version control integrations and branch strategies to ensure stable and consistent release cycles.
  • Implement monitoring, observability, and alerting solutions to ensure proactive service reliability.
  • Drive continuous improvement in deployment practices, including test automation, rollback strategies, and release governance.
  • Contribute to defining and tracking key engineering KPIs, including build success rate, environment uptime, and mean time to recovery (MTTR).
  • Champion DevOps best practices across the studio, helping teams adopt modern, automated workflows.
  • Foster a strong testing culture by actively promoting best practices, mentoring team members, and driving the consistent adoption of effective testing methodologies across the team.

Requirements

  • 7+ years of professional software development or DevOps engineering experience.
  • 5+ years of experience with CI/CD systems such as Jenkins, GitLab CI, or GitHub Actions.
  • 3+ years of programming experience with C++
  • 3+ years of experience developing automation for large-scale or live-service environments.
  • Strong scripting skills in Python, Bash, or PowerShell.
  • Experience with containerization and orchestration (Docker, Kubernetes).
  • Experience with one or more cloud providers such as AWS, Google Cloud Platform, or Azure (multi-cloud experience preferred).
  • Hands-on experience with Infrastructure as Code (IaC) frameworks such as Terraform, Ansible, and CloudFormation for scalable, repeatable environment management.
  • Experience with Perforce and/or Git version control workflows.
  • Experience building and maintaining monitoring and alerting systems (Grafana, Prometheus, Datadog, or CloudWatch).
  • Strong understanding of networking, security practices, and environment isolation.
  • Excellent debugging, problem-solving, and communication skills in a collaborative, multi-disciplinary environment.
  • A passion for automation, developer enablement, and building reliable systems that scale.
  • Knowledge of Unreal Engine and its build and development ecosystem (e.g., Unreal Build Tool, Unreal Automation Tool, Horde, SubmitTool) is desired.

Bonus

  • Experience in multiplayer and live games.
  • Experience with artifact management, distributed caching, and CI parallelization.
  • Familiarity with secure software development practices, including secrets management and automated security scanning.
  • Experience supporting game or real-time service build pipelines for console and PC platforms.
  • Desire to mentor engineers and advocate for continuous improvement in automation and DevOps processes.
  • Passion for continual learning and growing in your career.

Benefits & conditions

We adopt a holistic approach to our benefits programs, emphasizing physical, emotional, financial, career, and community wellness to support a balanced life. Our packages are tailored to meet local needs and may include healthcare coverage, mental well-being support, retirement savings, paid time off, family leaves, complimentary games, and more. We nurture environments where our teams can always bring their best to what they do.

About the company

Electronic Arts creates next-level entertainment experiences that inspire players and fans around the world. Here, everyone is part of the story. Part of a community that connects across the globe. A place where creativity thrives, new perspectives are invited, and ideas matter. A team where everyone makes play happen.

1 year, temporary full-time (TFT) role with benefits

Please note, this position will require a hybrid onsite presence in Orlando, FL Description & Requirements

Electronic Arts creates next-level entertainment experiences that inspire players and fans around the world. Here, everyone is part of the story. Part of a community that connects across the globe. A place where creativity thrives, new perspectives are invited, and ideas matter. A team where everyone makes play happen.

American Football games (Madden, College Football, and our new project) are developed at EA’s Tiburon Studios in Orlando, FL, Madrid, Spain, and Victoria, BC, Canada by a team that prides itself on innovation and creative collaboration. We’re looking for top technical talent passionate about automation, scalability, and reliability to help redefine how we build, deploy, and operate large-scale connected game experiences within Unreal Engine for a new title that connects with football fans around the world.

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Apply on www.dice.com
Prepare application

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