SDET Programmer

Sony Interactive Entertainment
Santa Monica, CA, United States
about 1 month ago
Apply on www.gamesjobsdirect.com
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Role details

Contract type
Permanent contract
Employment type
Full-time (> 32 hours)
Experience level
Expert
Experience required
3 years minimum
Compensation
$110,500.0 - $138,100.0
Working hours
Regular working hours

Tech stack

HTML JavaScript (Programming Language) Automation of Tests C++ (Programming Language) Databases Continuous Integration Web Development Video Game Development Game Engine Python (Programming Language) Perforce Ansible
+4 more
Backend Information Technology Front End Software Development SDET

Job description

Naughty Dog games have long been lauded for their evocative, character-driven stories and attention to detail. We are committed to innovation within our games and as such have curated some of the top creative and technically innovative minds in the industry. We welcome a diverse pool of candidates and believe that a broad range of cultural and life experiences contribute to the overall well-being and success of the studio and the titles we craft together.

We have a small SDET team, so you will interact with multiple departments, game systems and pipeline technologies. As a member of SDET at Naughty Dog, you will experience direct ownership, serving as both primary point of contact for your responsible areas within the wider studio, as well as being expected to own and drive their development. You will experience varied and challenging responsibilities requiring a high level of adaptability and a taste for discovering cutting-edge technologies.

What you will do:

  • Operate, maintain, and improve multiple continuous integration processes for both source code and assets builds
  • Operate, maintain, and improve the packaging and mastering process of the titles
  • Deploy and maintain project branches throughout the development of the titles
  • Collaborate with fellow engineers and QA to develop, operate, and maintain an extensible automated testing infrastructure within the studio for use in development
  • Work with artists, designers, and any other necessary departments to keep the studio working efficiently by ensuring a fast delivery of stable game updates
  • Identify, author and deploy automated tests for both game code and tools as needed
  • Responsibilities may evolve based on needs, The estimated USA base pay range for this zone (Los Angeles area) is listed below. This role may be eligible for additional compensation packages that includes annual bonus and other incentive plans.

$110,500 - $138,100 USD

Please note, Sony Interactive Entertainment conducts background checks at the offer stage for all new employees (which may include criminal background checks for some roles) and will need to process personal information to support these checks.

Requirements

  • Experience with continuous integration systems
  • Strong skills with python
  • Strong skills with C++
  • Good working knowledge of Perforce
  • Minimum of 1 shipped AAA game
  • Minimum of 3 years working in the video game industry
  • Bachelor’s degree in Game Development, Computer Science, Engineering, or a related field

Bonus Skills:

  • Experience with console programming
  • Experience working in a C++ game engine
  • Experience with databases and query optimizations
  • Experience with backend development, including databases
  • Experience with frontend web development with HTML, JavaScript, etc.
  • Experience with machine provisioning and deployment (e.g. Ansible)

About the company

Sony Interactive Entertainment pushes the boundaries of entertainment and innovation, starting from the launch of the original PlayStation in Japan in 1994. Today, we continue to deliver innovative and thrilling experiences to a global audience through our PlayStation line of products and services that include generation-defining hardware, pioneering network services, and award-winning games. Continue reading

Apply for this position

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Apply on www.gamesjobsdirect.com
Prepare application

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