Senior Tech UI Designer

EPAM Systems, Inc.
United States
12 days ago
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Role details

Contract type
Permanent contract
Employment type
Full-time (> 32 hours)
Experience level
Expert
Experience required
5 years minimum
Working hours
Regular working hours
Languages
English
Job source

Tech stack

Computer Animation Adobe After Effects C Sharp (Programming Language) C++ (Programming Language) Software Debugging Design of User Interfaces Python (Programming Language) Ui Patterns Website Wireframe Scripting HLSL Unreal Engine

Job description

We are looking for a Senior Tech UI Designer to serve as the bridge between design and engineering, implementing UI systems in Unreal Engine with a focus on architecture rather than aesthetics. Responsibilities Break features and wireframes down into the necessary widgets, structures and classes; design reusable, extendable widgets Lay out wireframes with the right widget classes so visual designers can start styling Rapidly prototype UX/Visual designs and translate design needs into technical requirements for programmers Ensure player input is correctly mapped, responsive, and has appropriate “game feel” Own UI performance by keeping within memory and CPU constraints, and profile the cost of UMG / Slate / C++ / texture memory without programmer help Write Blueprint logic for presentation behavior; consult UI engineers on what belongs in Blueprint vs native code Assist UI Artists with special presentation behavior Debug Blueprint/UMG issues fast using fault-isolation techniques Improve

Requirements

documentation, organization and workflow for UX, UI Art and UI engineering Requirements 5-7 years of professional experience as a UI Tech Designer, Technical UI Artist, or similar hybrid design/engineering role, ideally within games Proficiency in Unreal Engine 5, including UMG, Slate and Blueprints, with hands-on experience building real, shipped UI screens and flows Understanding of style sheeting/style sets and how to apply them consistently across a large set of screens Background in designing and implementing navigation flows and screen-to-screen relationships in a live product Capability to work from a component/template library and assemble it into cohesive, production-quality experiences Skills in problem-solving, particularly around complex, context-dependent navigation and state, such as scoped or contextual UI systems Understanding of UI performance considerations in real-time engines Competency in collaborating closely across art, UX, and engineering disciplines Capability to own ambiguous, foundational problems and drive them to a polished, shippable solution English proficiency at B2 level or higher Nice to have Experience building “scoped” or context-driven navigation systems, such as experiences that reconfigure based on a selected item, mode, or destination Familiarity with large-scale discovery/storefront UI patterns Blueprint scripting experience beyond basic UI wiring Knowledge of C++, C#, Python, scripting, and shaders / HLSL Familiarity with Unreal Editor Understanding of animation principles, After Effects to UMG pipelines, Rive, Lottie, and Spine

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