Lead Software Engineer (Graphics)
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Role details
Tech stack
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Requirements
annotation, color mapping, and visualization workflows. * Work with graphics frameworks, rendering pipelines, and visualization libraries to support product requirements and improve user workflows. * Analyze and resolve graphics defects, rendering issues, performance bottlenecks, memory problems, and platform-specific visualization behavior. * Collaborate with architects and principal engineers on design direction while taking ownership of assigned components and feature implementation. * Support code reviews, technical discussions, test planning, and integration activities for graphics-related features. * Provide technical guidance to junior engineers when needed, while continuing to contribute as a hands-on developer. Required Qualifications Education * Bachelor’s or Master’s degree in Computer Science, Mechanical Engineering, Computational Engineering, Computer-Aided Engineering, Applied Mathematics, or a related engineering discipline. Experience * 10+ years of software engineering experience delivering commercial or enterprise desktop applications, preferably in engineering, CAD/CAE, scientific visualization, or graphics-intensive software domains. * Strong experience developing graphics or visualization features, including rendering workflows, interactive model display, view manipulation, selection, highlighting, annotations, and graphics performance improvements. * Strong hands-on experience with C++ in production-quality desktop application development. * Experience implementing graphics components that integrate with geometry kernels, rendering services, data models, visualization pipelines, and product workflows. * Experience with graphics and visualization technologies such as VTK, Ogre, OpenGL, DirectX, Vulkan, HOOPS, OpenSceneGraph, or equivalent rendering frameworks used in engineering applications. * Understanding of scene graphs, rendering pipelines, mesh visualization, camera/view transformations, picking/selection, clipping, transparency, lighting, materials, and large-model visualization concepts. * Experience diagnosing graphics defects, rendering artifacts, UI responsiveness issues, memory leaks, threading problems, and performance bottlenecks in complex desktop applications. * Experience with Windows desktop application development and graphics behavior across different hardware and display configurations. * Experience optimizing rendering performance for large engineering models, including level-of-detail strategies, batching, culling, GPU resource management, and frame-rate analysis. * Practical experience using AI-assisted software development tools such as GitHub Copilot, Cursor, or similar tools to improve coding productivity, code review efficiency, documentation, and engineering workflows. Technical Skills * Strong proficiency in C++ for graphics-enabled engineering software development. * Hands-on experience with graphics programming concepts such as rendering pipelines, scene graphs, model display, camera/view transformations, picking, selection, highlighting, clipping, transparency, lighting, materials, and display updates. * Experience with visualization and rendering technologies such as VTK, Ogre, OpenGL, DirectX, Vulkan, HOOPS, OpenSceneGraph, or comparable graphics infrastructure. * Knowledge of mesh and geometry visualization, tessellation, finite element model display, contour plots, scalar/vector field visualization, annotations, color maps, and engineering post-processing workflows. * Experience optimizing rendering performance for large-scale engineering models, including level-of-detail, batching, frustum/occlusion culling, GPU memory usage, draw-call reduction, and frame-rate analysis. * Strong debugging skills using tools such as Visual Studio Debugger, WinDbg, GDB, LLDB, crash dump analysis, stack traces, graphics debuggers, logging frameworks, and diagnostic instrumentation. * Experience with memory, performance, and graphics diagnostics using tools such as Valgrind, AddressSanitizer, ThreadSanitizer, Intel VTune, Windows Performance Analyzer, Linux perf, RenderDoc, NVIDIA Nsight, AMD Radeon GPU Profiler, or similar profiling tools. * Familiarity with automated testing strategies for graphics components, including regression testing, image comparison, performance validation, and platform/hardware compatibility testing. Soft Skills * Strong communication and collaboration skills. * Problem-solving and analytical thinking. * Ability to work independently and in a team environment.N/A We’re doing work that matters. Help us solve what others can’t.
About the company
Cadence plays a critical role in creating the technologies that modern life depends on. We are a global electronic design automation company, providing software, hardware, and intellectual property to design advanced semiconductor chips that enable our customers create revolutionary products and experiences.
Thanks to the outstanding caliber of the Cadence team and the empowering culture that we have cultivated for over 25 years, Cadence continues to be recognized by Fortune Magazine as one of the 100 Best Companies to Work For. Our shared passion for solving the world’s toughest technical challenges, our dedication to pushing the limits of the industry, and our drive to do meaningful work differentiates the people of Cadence.
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