Game Developer

SPINPLAY GAMES INC.
Las Vegas, NV, United States
2 days ago
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Role details

Contract type
Permanent contract
Employment type
Full-time (> 32 hours)
Experience level
Expert
Experience required
6 years minimum
Working hours
Regular working hours

Tech stack

JavaScript (Programming Language) Computer Animation Component-Based Software Engineering Microsoft Azure Software Code Optimization Game Engine Design of User Interfaces Node.Js Scrum Methodology System Testing TypeScript Web Applications
+8 more
WebGL YAML Bitbucket Pipelines State Machines Webpack Git Flow Build Tools Docker

Job description

The Game Developer is responsible for creating slot game front-end client software using our internal game engine. The Game Developer will act in both a project owner and project support role, working across multiple projects within a single year. The ideal candidate will be responsible for conceptualizing and executing clear, quality code to develop the best software., * Designs, codes and debugs core platform components.

  • Works at all stages of the product lifecycle from requirements capture, through design and implementation to system testing and integration.
  • Increases efficiency through automation, workflow streamlining, and system optimization.
  • Keeps current with new technologies and makes recommendations to the team.
  • Collaborates with members of the QA and delivery teams to ensure products are tested, installed and maintained to a high standard.
  • Promotes high code standards within the team.
  • Maintains and enhances existing product code.
  • Actively participates in the agile scrum process.
  • Facilitates and supports the agile development process.
  • Sets up, configures and maintains development, testing and staging environments.

Requirements

Job DescriptionDescriptionPlease note that although our team is fully remote, SpinPlay currently only operates out of NV and TX. Candidate must be willing to work from/relocate to those locations., * 6+ years of experience creating slot games

  • 6+ years of experience developing component-based web applications and user interfaces
  • Strong proficiency in modern JavaScript (ES2018+) and TypeScript
  • Hands-on experience with PixiJS and related rendering libraries (including Spine integration)
  • Solid understanding of Canvas and WebGL-based rendering
  • Experience building and maintaining component-based game and UI systems
  • Experience with tweening and animation libraries (e.g. GSAP, TweenJS)
  • Awareness of performance and memory considerations in long-running browser applications
  • Experience with asset pipelines, including spritesheets, audio, localization, and preloading
  • Familiarity with game audio systems (e.g. Howler.js or similar)
  • Experience with TypeScript-based development workflows and Node.js
  • Experience with git-based workflows and collaborative development practices

Preferred:

  • Familiarity with state machines, game flow management, or modular architectures
  • Experience working in Agile/Scrum teams
  • Exposure to multi-resolution layouts and cross-browser/device constraints
  • Experience with modern build tools (Vite, esbuild, webpack)
  • Knowledge of BitBucket pipelines, Azure DevOps, YAML, Docker etc

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