Software Engineer III
- Discuss this with your agent
- Open in Claude
- Open in ChatGPT
Prepare application
- Draft this with your agent
- Open in Claude
- Open in ChatGPT
Role details
Tech stack
+16 more
Job description
You’ll develop high-fidelity sensor and environment models in Unreal Engine, stand up the software- and hardware-in-the-loop benches that our flight software runs against, and design the distributed services that let scenarios run reproducibly across machines and in CI. You’ll work directly with the perception, prediction, decision, and missions teams to decide what needs simulating, at what fidelity, and why., * Build and extend the mission simulation environment that Lodestar’s autonomy stack is developed and validated against
- Develop high-fidelity sensor and environment models - electro-optical cameras, orbital lighting and illumination
- Build software-in-the-loop and hardware-in-the-loop test benches so that flight software can be trialed against realistic simulated missions
- Design distributed simulation services to run mission scenarios at scale
- Own the internal simulation tooling, telemetry, and regression frameworks
Requirements
We are hiring this role at three levels. All levels require a Bachelor’s or Master’s degree in Computer Science, Aerospace, Robotics, Mechanical or Electrical Engineering, a related field, or equivalent experience., * 0-2 years of professional experience in simulation, robotics, games. Can also include Internships and research placements.
- Working proficiency in C++ and Python
- Exposure to ROS 2 in an academic, research, or professional setting
- Understanding of multithreading fundamentals - threads, synchronization primitives, race conditions
- Familiarity with 3D game engines (Unreal Engine or Unity) or comparable physics and graphics simulation tooling
- Comfortable developing in Linux and with containerised workflows (Docker)
Software Engineer II
- 2-5 years of industry experience building simulation, robotics, or games.
- Strong modern C++ (C++17 or later) alongside Python
- Production experience with ROS 2 - node design, DDS middleware, message passing, launch and configuration management
- Hands-on SIL and/or HIL experience: building test harnesses and integrating real vehicle or flight software against simulated sensors and actuators
- Experience with Unreal Engine for sensor or environment simulation, or equivalent depth in Unity, Isaac Sim, or Gazebo
- Experience designing distributed services - inter-process communication, message transport, and orchestration across multiple machines
- Demonstrated multithreaded and concurrent programming in a real-time or soft-real-time context
Software Engineer III
- 6+ years of industry experience, including end-to-end ownership of a simulation stack or a major simulation subsystem
- Track record architecting simulation infrastructure - deciding what to model at what fidelity, and defending those trade-offs to engineering stakeholders
- Depth in real-time distributed system design: determinism, time synchronisation, clock management, and reproducibility across nodes
- Experience standing up HIL benches or SIL pipelines from scratch, including CI integration and automated regression testing
- Experience mentoring engineers and setting technical direction across team boundaries
- Comfortable deriving requirements from first principles, * Familiarity with orbital mechanics and Basilisk
- Experience with physics engines and rigid-body dynamics
- Sensor modelling experience across electro-optical, LIDAR, RADAR, or RF sensors
- Experience with GPU rendering pipelines or CUDA for accelerated simulation and synthetic data generation
- Exposure to robotics or space simulation frameworks such as Gazebo, Isaac Sim, Basilisk, or 42
- Experience with distributed transports (DDS, Zenoh, gRPC) and time-synchronisation protocols (PTP, NTP)
- Experience with Linux, Git, and CI/CD pipelines
- Comfortable with containerisation and orchestration tools such as Docker and Kubernetes
- Strong understanding of networking and communication protocols for distributed autonomy systems
Candidates should have strong expertise in any or all orbital dynamic simulation, 3D game engines, or distributed simulation architecture (ROS2).
Benefits & conditions
- (P1) Entry: $99,000 - $133,000 / year
- (P2) Developing: $115,000 - $174,000 / year
- (P3) Career: $136,000 - $200,000 / year
-
(P4) Senior: $175,000 - $250,000 / year
- Meaningful equity incentives as part of our employee option pool
- Flexible PTO with generous paid vacation, holidays, and sick leave
- Comprehensive medical, dental & vision coverage
- 401(k) retirement plan with company match
- Los Angeles, Compensation bands are determined by role, level, location, and alignment with market data. Individual level and base pay is determined on a case-by-case basis and may vary based on job-related skills, education, experience, technical capabilities and internal equity. In addition to base salary, for full-time hires, you may also be eligible for long-term incentives, in the form of stock options , and access to medical, vision and dental coverage, as well as access to a 401(k) retirement plan.
Apply for this position
This job is hosted externally. Click below to view the full posting and apply.
Prepare application
- Draft this with your agent
- Open in Claude
- Open in ChatGPT
Good distractions
Loading talks and stories from around this role…