Senior Software Engineer

Microsoft
New York, NY, United States
3 days ago
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Role details

Contract type
Permanent contract
Employment type
Full-time (> 32 hours)
Experience level
Expert
Experience required
4 years minimum
Compensation
$119,800.0 - $234,700.0
Working hours
Regular working hours

Tech stack

C (Programming Language) Java (Programming Language) JavaScript (Programming Language) Artificial Intelligence Microsoft Azure Intelligent Platform Management Interface Microsoft Online Services C Sharp (Programming Language) C++ (Programming Language) Code Review Computer Programming Linux
+16 more
Distributed Systems Firmware Python (Programming Language) Microsoft Software Network Configuration and Change Management Networking Basics Network Interface Systems Development Life Cycle Software Engineering Network Switches Data Processing Graphics Processing Unit (GPU) Build Management Information Technology Bare Metal Hardware Infrastructure

Job description

Artificial Intelligence (AI) is only as fast as the compute infrastructure behind it, and Microsoft is adding Graphics Processing Unit (GPU) capacity at a pace few teams have ever had to match. You will join a fast-growing, fast-paced team building the operator layer that transforms raw GPU hardware into dependable, service-callable Azure capacity, working directly with Baseboard Management Controller (BMC) and Redfish management interfaces, Preboot Execution Environment (PXE) imaging, Data Processing Unit (DPU) provisioning, and network switch fabrics. You will own the point where architecture meets physical hardware, safely operating fleets of bare-metal nodes where every design decision must scale globally. If you want to help build the foundation supporting Microsofts AI ambitions and grow quickly while doing it, this is the team.

As a Senior Software Engineer on our GPU infrastructure team, you will design and build the operator layer that provisions, repairs, and manages bare-metal GPU servers, spanning BMC and Redfish management, PXE-based imaging, DPU initialization and provisioning, and network and switch adapters. You will help transform existing operator tooling into a concurrency-safe, service-callable boundary that automated workflows can invoke directly, eliminating entire classes of race conditions by design. This opportunity will allow you to develop expertise in distributed systems design at hyperscale, gain hands-on experience with cutting-edge GPU and DPU hardware, and rapidly expand your scope on a team that is growing quickly.

Microsofts mission is to empower every person and every organization on the planet to achieve more. As employees, we come together with a growth mindset, innovate to empower others, and collaborate to realize our shared goals. Each day, we build on our values of respect, integrity, and accountability to create a culture of inclusion where everyone can thrive at work and beyond.

Responsibilities

  • Design and own the architecture for provisioning and operator services that bring third-party graphics processing unit (GPU) servers online and keep them healthy, evaluating design options and documenting trade-offs for team and cross-team review.
  • Write extensible, secure, well-tested code for bare-metal automation - spanning firmware, imaging, and network configuration - and mentor other engineers on coding patterns, code review, and quality bar.
  • Serve as a designated responsible individual (DRI) on a rotational on-call basis, resolving live-site incidents within service level agreement (SLA) targets and driving root-cause fixes to prevent recurrence.
  • Apply artificial intelligence (AI) tools and practices across the software development lifecycle (SDLC), while taking responsibility for the quality and safety of AI-generated designs, code, and other assets.
  • Build the automation, telemetry, and monitoring needed to safely deploy and operate GPU fleets at scale, targeting zero-touch provisioning and rapid detection of failures.

Requirements

Software Engineering, Financial Control, Data Processing, Vehicle Fleets, Network Switching, Microsoft Windows Azure, Microsoft Product Family, Switched Fabric, Team Building, Artificial Intelligence (AI), * Bachelors Degree in Computer Science or related technical field AND 4+ years technical engineering experience with coding in languages including, but not limited to, C, C++, C#, Java, JavaScript, or Python *

  • OR equivalent experience.

Other Requirements:

  • Ability to meet Microsoft, customer and/or government security screening requirements are required for this role. These requirements include, but are not limited to the following specialized security screenings:
  • Microsoft Cloud Background Check: This position will be required to pass the Microsoft Cloud Background Check upon hire/transfer and every two years thereafter., * Masters Degree in Computer Science or related technical field AND 6+ years technical engineering experience with coding in languages including, but not limited to, C, C++, C#, Java, JavaScript, or Python
  • OR Bachelors Degree in Computer Science or related technical field AND 8+ years technical engineering experience with coding in languages including, but not limited to, C, C++, C#, Java, JavaScript, or Python
  • OR equivalent experience.
  • 5+ years experience building or operating large-scale distributed systems or control planes (for example, orchestration, scheduling, or state-management services).
  • 5+ years experience with Linux systems programming and networking fundamentals (switches, network interface cards).

azurecorejobs

Software Engineering IC4 - The typical base pay range for this role across the U.S. is USD $119,800 - $234,700 per year. There is a different range applicable to specific work locations, within the San Francisco Bay area and New York City metropolitan area, and the base pay range for this role in those locations is USD $160,200 - $261,000 per year.

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