OS Software Engineer, Evaluation
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Role details
Tech stack
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Job description
Design and implement new features and APIs for the on-device Experimentation service that is deployed across multiple Apple operating systems
Develop and maintain high-performance libraries that are easy to use by developers
Participate in all phases of software development cycle: from problem definition and design, through implementation, testing, and debugging
Diagnose and resolve issues across different layers of the software stack
Write unit and integration tests for new and existing code
Work with cross-functional teams to enable developer and product features
An appreciation how an OS design impacts end-user experienceā,āresponsibilitiesā:āDesign and implement new features and APIs for the on-device Experimentation service that is deployed across multiple Apple operating systems
Develop and maintain high-performance libraries that are easy to use by developers
Participate in all phases of software development cycle: from problem definition and design, through implementation, testing, and debugging
Diagnose and resolve issues across different layers of the software stack
Write unit and integration tests for new and existing code
Work with cross-functional teams to enable developer and product features
An appreciation how an OS design impacts end-user experience
Requirements
Prior software engineering internship experience in systems software, embedded platforms, or platform engineering.
Exposure to Unix/POSIX APIs, event loops/run loops (libdispatch/GCD, kqueue, epoll), or system daemons/services (launchd, systemd).
Experience in iOS, macOS, or similar operating systems
An appreciation of how a platform design impacts end-user experience
Experience in experimentation or A/B testing and AI
Masterās degree in Computer Science, Computer Engineering, or a related technical discipline (or equivalent practical experience).
Minimum Qualifications
Working proficiency in Objective-C, Swift, C/C++, Kotlin, or similar languages
Strong academic foundation in operating systems concepts, including concurrency, multi-threading, synchronization primitives (mutexes, locks, semaphores), inter-process communication (IPC), and memory management.
Hands-on experience developing low-level or systems software through internships, academic capstones, coursework labs, or substantial open-source/personal projects (e.g., building a shell, multi-threaded server, user-space service, or operating system project).
Excellent problem-solving, debugging, and communication skills, with a track record of collaborating effectively in team or group-project settings.
Bachelorās degree in Computer Science, Computer Engineering, or a related technical discipline (or equivalent practical experience).
Benefits & conditions
At Apple, base pay is one part of our total compensation package and is determined within a range. This provides the opportunity to progress as you grow and develop within a role. The base pay range for this role is between $129,300 and $225,300, and your base pay will depend on your skills, qualifications, experience, and location.
Apple employees also have the opportunity to become an Apple shareholder through participation in Appleās discretionary employee stock programs. Apple employees are eligible for discretionary restricted stock unit awards, and can purchase Apple stock at a discount if voluntarily participating in Appleās Employee Stock Purchase Plan. Youāll also receive benefits including: Comprehensive medical and dental coverage, retirement benefits, a range of discounted products and free services, and for formal education related to advancing your career at Apple, reimbursement for certain educational expenses - including tuition. Additionally, this role might be eligible for discretionary bonuses or commission payments as well as relocation. Learn more about Apple Benefits
About the company
For the engineer that obsesses on how software can enable OS developers to evaluate and improve their features, there is no better place than Appleās Experimentation team. The Experimentation team builds an end-to-end platform spanning the OS, data, and server for all the Apple OSes, operating at a scale of 2.5+ billion devices. We are addressing key challenges to accelerate the adoption of AI and an experimentation culture mindset across all Apple products/services. We are seeking engineers that can push the boundaries of low-level operating system technologies while maintaining a customer-centric focus on the developer and user experience.
The mission of Evaluation is to measure, understand, and proactively improve all Apple features. We are looking for an engineer to build and extend the experimentation system for Apple to use across all our operating systems. You will be responsible for the on-device daemon and framework, that is at the heart of the experimentation platform. You will partner with feature teams across Apple to enable them to make a positive impact for the customers. You will ship code that runs on devices you use every day and powers a variety of Apple products. You will obsess over memory, power, performance in addition to the developer experience.
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