Unity Developer

Obsidian
United States
27 days ago
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Role details

Contract type
Voluntary work
Employment type
Full-time (> 32 hours)
Compensation
$106,813 - $128,635
Working hours
Regular working hours
Job source

Tech stack

Computer Animation C Sharp (Programming Language) Video Game Development Networking Basics HLSL

Job description

We are a startup game development company who is getting ready to launch our first title on mobile. The game will be a pvp turn-based strategy game that will have two factions at launch. We are entering the final sprint before we begin the beta and are seeking experienced programmers to help us make that final push. We are expecting a beta launch before Christmas? There will be no pay to win mechanics in the game, and there will be no publishers, we will remain independent, so that we can make what we want, when we want, and how we want.

Responsibilities

  • Work with the current programming team to finish out the project
  • Have 5 hours a week available to work on the project
  • Work with Net Code with Game Objects to for the matchmaking aspects of the project.
  • Help Identify and fix bugs in the project

Requirements

  • Experience with Unity and C# (Required)
  • Experience with netcode (required)
  • General networking and coding project background
  • Experience in other areas of Unity (UI, Animation, Models, Shaders)

Preferred Skills

  • Experience with UI Creation (Current level of importance 10/10)
  • Experience with simple animation and model creation and the manipulation of both (Current level of importance 8/10)
  • Experience with shaders and related skills (Current level of importance 2/10)

Benefits & conditions

“This is a revshare project, which means there will be no monetary compensation until project is completed, at which time you will receive compensation based on profits disregard pay rate in job ad”

Pay: $106,812.66 - $128,634.61 per year

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