Emulation Front-End Infrastructure Engineer

NVIDIA Corporation
Santa Clara, CA, United States
23 days ago
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Role details

Contract type
Permanent contract
Employment type
Full-time (> 32 hours)
Experience level
Experienced
Experience required
3 years minimum
Compensation
$136,000.0 - $218,500.0
Working hours
Regular working hours
Job source

Tech stack

Artificial Intelligence Computer Engineering Software Debugging Electronic Design Automation Perl (Programming Language) Emulators Make (Software) Hardware Description Language Python (Programming Language) Perforce Shell Script SystemVerilog
+6 more
Tcl (Programming Language) Verilog Large Language Models Git Slurm Front End Software Development

Requirements

What we need to see: + A BS degree in Electrical Engineering, Computer Engineering, or a related field (or equivalent experience) with 5+ years of relevant experience; or an MS degree in a related field with 3+ years of relevant experience. + Experience with RTL compilation, synthesis, front-end design implementation, and flow automation. + Working proficiency in Verilog and SystemVerilog, including the ability to read, debug, and modify RTL for emulation needs. + Strong understanding of RTL elaboration, synthesis, logic optimization, and front-end design methodologies. + Hands-on experience with front-end synthesis and compilation EDA tools, including Synopsys Design Compiler, ZeBu Compiler, and Cadence HDL-ICE. + Strong automation and scripting skills in Python, Perl, Tcl, shell scripting, and Makefile-based flows. + Experience running high volumes of jobs on distributed compute farms using workload schedulers such as LSF or Slurm, and using revision-control systems such as Perforce or Git. + Strong debugging, problem-solving, communication, and cross-functional collaboration skills. Ways to stand out from the crowd: + Experience with hardware-emulation compilation flows and runtime bring-up or debugging is a plus! + Deep expertise with Synopsys Design Compiler, ZeBu Compiler, and Cadence HDL-ICE. + Experience building scalable regression, reporting, monitoring, and flow-debug infrastructure. + Experience building AI/LLM agents or automation that can classify tool logs, diagnose failures, and drive automated recovery. + Experience partnering directly with EDA vendors to resolve complex tool, methodology, or performance issues.

Benefits & conditions

NVIDIA is widely recognized as one of the technology industry’s most desirable employers. Join NVIDIA’s Emulation Infrastructure team to build scalable, reliable compilation flows that enable pre-silicon validation and accelerate innovation across AI, robotics, autonomous driving, gaming, and high-performance computing. Your base salary will be determined based on your location, experience, and the pay of employees in similar positions. The base salary range is 136,000 USD - 218,500 USD for Level 3, and 168,000 USD - 264,500 USD for Level 4. You will also be eligible for equity and benefits (https://www.nvidia.com/en-us/benefits/) . Applications for this job will be accepted at least until August 14, 2026. This posting is for an existing vacancy. NVIDIA uses AI tools in its recruiting processes. NVIDIA is committed to fostering an inclusive work environment and proud to be an equal opportunity employer. As we highly value diversity in our current and future employees, we do not discriminate (including in our hiring and promotion practices) on the basis of race, religion, color, national origin, gender, gender expression, sexual orientation, age, marital status, veteran status, disability status or any other characteristic protected by law. NVIDIA pioneered accelerated computing. Today, our AI infrastructure powers global intelligence, transforming every industry. Learn more about NVIDIA .

About the company

US, CA, Santa Clara Full time JR2023066 NVIDIA has been pioneering accelerated computing for more than two decades-from the invention of the GPU to breakthroughs in AI, high-performance computing, robotics, autonomous vehicles, and gaming. Our Emulation Infrastructure team builds scalable hardware development platforms and compilation flows that enable pre-silicon validation of NVIDIA’s most complex designs. We are now looking for a Emulation Front-End Infrastructure Engineer to join our team onsite in Santa Clara, CA. What you’ll be doing: + Own and evolve front-end compilation, synthesis, and flow infrastructure for NVIDIA hardware emulation platforms. + Develop, maintain, and automate robust compilation and synthesis flows using scripting and industry-leading EDA tools. + Run, analyze, and debug regular compilation and synthesis regressions; help maintain RTL design stability in close partnership with logic designers. + Explore and apply AI techniques to improve flow automation, triage compilation failures, identify recurring failure patterns, and accelerate root-cause analysis. + Evaluate, deploy, and support EDA tools and methodologies for front-end implementation and emulation compilation. + Diagnose complex compilation, elaboration, synthesis, and implementation issues, working closely with internal design teams and EDA vendors. + Improve flow performance, reliability

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